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  1. #1
    Player
    Gunspec's Avatar
    Join Date
    Sep 2013
    Posts
    943
    Character
    Gunspec Daggerforge
    World
    Ultros
    Main Class
    Warrior Lv 80
    The problem I see is that I WANT to gather in diadem, but would probably just be pissing off any group I accompany randomly. I could create a party finder, but I have the feeling that gathering itself isn't very popular in diadem on my server. The majority of people I meet just want to farm 210 gear, and neglect other enemies and activities in Diadem.

    There really need to be fewer restrictions with Diadem. It should be drop-in, drop-out, a constantly available instance that anyone of the appropriate qualification can enter. Get rid of time limits. Flying should be available initially, and solo gatherers should be permitted to do whatever they want.

    They shouldn't even have 3 "difficulties" restricted to level 60. What a waste. Easy should be scaled to and provide decent xp and rewards for level 50 players, Normal should be appropriately scaled for level 55 players, and hard would be strictly for ilevel 170+ level 60 players. In it's current form, Diadem is like adding a new dungeon with 3 difficulties, the lower two are immediately ignored in favor of the rewards from the highest version.
    (6)
    Last edited by Gunspec; 11-21-2015 at 06:31 PM.

  2. #2
    Player
    Natashio's Avatar
    Join Date
    Aug 2013
    Location
    Satellite
    Posts
    601
    Character
    Natashi Tamaruo
    World
    Mateus
    Main Class
    Archer Lv 63
    Quote Originally Posted by Gunspec View Post
    The problem I see is that I WANT to gather in diadem, but would probably just be pissing off any group I accompany randomly. I could create a party finder, but I have the feeling that gathering itself isn't very popular in diadem on my server. The majority of people I meet just want to farm 210 gear, and neglect other enemies and activities in Diadem.There really need to be fewer restrictions with Diadem. It should be drop-in, drop-out, a constantly available instance that anyone of the appropriate qualification can enter. Get rid of time limits. Flying should be available initially, and solo gatherers should be permitted to do whatever they want.

    They shouldn't even have 3 "difficulties" restricted to level 60. What a waste. Easy should be scaled to and provide decent xp and rewards for level 50 players, Normal should be appropriately scaled for level 55 players, and hard would be strictly for ilevel 170+ level 60 players. In it's current form, Diadem is like adding a new dungeon with 3 difficulties, the lower two are immediately ignored in favor of the rewards from the highest version.
    I agree here. They also could of just done http://ffxiclopedia.wikia.com/wiki/Ru'Aun_Gardens, but we all know they're too scared to take anything from that game for some reason.

    In the end.. if you use Duty Finder, to take what you get. Don't like it don't use it.
    (5)
    Last edited by Natashio; 11-21-2015 at 07:21 PM.
    Is it reset Tuesday yet.

    I question whether I'm playing a PvE game with PvP mixed in, or I am I playing a PfG.

  3. #3
    Player
    CyrilLucifer's Avatar
    Join Date
    Aug 2013
    Posts
    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Natashio View Post
    I agree here. They also could of just done http://ffxiclopedia.wikia.com/wiki/Ru'Aun_Gardens, but we all know they're too scared to take anything from that game for some reason.
    I honestly think force pops, some of which using items from Gathering, would have worked extremely well in Diadem and have given DoL an important job rather than just eating up your possible claim on a mob because they're not doing damage. I mean, they kinda attempted to go the sky/sea route, with the force-pop tracks after defeating lower level monsters, but they needed to make it more layered, like how Sky's NMs popped Gods and Gods popped Kirin. Or like Abyssea, where you had NMs that popped NMs that popped NMs.
    (1)