Quote Originally Posted by Starbirth View Post

My advice to SE would be to change it so that AST can focus on healing during encounters more by making the cards permanent buffs. Obviously there would need to be changes to the potency of individual cards and there would need to be a cap on how many cards you can put out but redesigning a mechanic based on 4 skills is easier than redesigning an entire class.
The problem with your design is that it wouldn't solve the problem. Adding a permanent 5% damage buff to a MNK and a 5% speed to a BLM would raise overall DPS performance so much that it would defeat the purpose of having multiple jobs. AST would become mandatory and WHM would be left out in the current meta.