Celestial Opposition: Keep everything the same but will be nice if
_Decrease the cooldown
Or
_Add a unaspected damage with a potency of 300
Or better
__Add a unaspected damage with a potency of 200 and have a addittional effect depend on the held card, or the effect of the card buff ( held card check 1st)
_ Balance : increase the damage potency to 350
_ Arrow : add a cure potency of 300
_ Spear : increase the stun durration from 4s to 6s
_ Bole : create a shield equal to 15% max HP
_ Ewer : Restore 10%-15% of max mp
_ Spire : Reduces enmity by half