Quite a lot of these suggestions are "make it exactly the same as whm and sch ability". If this is the case, then AST other abilities would need to be weakened. Balance isnt give AST the things that makes SCH and WHM unique + much more.
A.Benefic in Diurnal has an initial heal unlike regen which is when the regen doesn't last as long as WHM regen. The base shield of nocturnal is slightly higher than Adlo and is instant cast, it does not need, nor should get, Adlo's unique trait.
With collective unconscious i dont think you understand how powerful this ability is especially compared to sacred soil and asylum. With CU you get both damage mitigation and a stupidly powerful regen in one. Its a little hard to be able to use properly, but thats not an issue considering the power you get from it. Sacred soil you say has no drawbacks, this is entirely incorrect. Part of the skill of SCH comes from utilising your aetherflow stacks correctly, sacred soil used a stack which can also be used for lustrate, indom and energy drain, and usually these three are a higher priority than sacred soil in raids, except for a few niche circumstances. Asylum compliments the WHM toolset and is not as powerful as CU. CU in its current form has to have some form of skill tester to be able to use, and in this case its rooted to the spot.
Synastry is currently the most powerful healing cooldown in the game, it needs no buffs and no changes. This is the one ability that really makes AST shine when used correctly.
Lightspeed and LA interact with Celestial opposition. Any buffs to their duration would make them highly highly broken without Celestial Opposition nerf.
Stella is broken as hell in your suggested changes. Only one ranged class in the entire game has a stun, MCH, and that has to be done from melee range and is on a long cooldown. A ranged healer with a ranged stun breaks a lot of the game.
Give AST combust 3, nerf its card beyond comprehension. Its simple, really really simple. AST is currently balanced around its own personal contribution to dps and its cards contribution via buffing others. Give them more personal dps, nerf their cards. This is called balance.
All in all, these suggestions are not balanced in the slightest. It doesnt bring AST inline with WHM or SCH but instead makes them into a stupidly, absurdly powerful class.


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