Page 1 of 7 1 2 3 ... LastLast
Results 1 to 10 of 62
  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80

    Yay or Nay : Silence/stun abilties that have potency attached

    Example abilities like Blunt Arrow, Head Graze and jugugater. Do you think these abilities should have a potency attached to it, or should only have the effect?

    I personally feel that the added potency turns these skills into somthing that you'd use off cooldown withouta thought, which imo breeds a bad habit when it comes to figuring out what can and can't be silenced, as well as the use of stun DRs on normal mobs.
    (16)
    ____________________

  2. #2
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    I agree. I feel that Head Graze and Suppressive fire should be made into the same ability, have their potency removed and give us an OGCD with similar potency and CD to takes its place. It'd be the same number of skills but just clean up the functionality I feel. Same could be done for other classes with similar issues.
    (4)

  3. #3
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Blank shot... so much pain during leveling my tanks was caused by this skill due to potency.

    Imo stun, silence and knockback skills should not have potency. They are there to provide utility, but the potency turns them into dps boost, which is a problem when monsters get immunity.

    Quote Originally Posted by Greedalox View Post
    I agree. I feel that Head Graze and Suppressive fire should be made into the same ability, have their potency removed and give us an OGCD with similar potency and CD to takes its place. It'd be the same number of skills but just clean up the functionality I feel. Same could be done for other classes with similar issues.
    I have a macro to use Suppressive fire when in range and Head Graze at distance... unfortunately can't use it much as macros suck big time in this game, so I wouldn't mind if they combined it into one skill.
    (2)

  4. #4
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Yes I hate the oGCD's dealing damage, it's such a pain when mnks drgs drks and wars destroy stun resistance to get their extra dps. And I'm guilty of spirits withining without a second thought when I'm supposed to be saving it for silence. The need to use them for dps just kills their tactical use, I'd prefer more moves like shield bash and feint that are on the GCD to get add effects and have oGCD's be more something to make up damage when you have to stop and prepare to use said skills.
    (4)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  5. #5
    Player
    twoheadedenby's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    22
    Character
    Gabriel Bajhiri
    World
    Behemoth
    Main Class
    Bard Lv 60
    Agree, especially on BRD where weaving Blunt Arrow (and I suppose Repelling Shot too if they're going to insist on leaving the job's mobility crippled) is a necessary part of maintaining optimal DPS, and yet another thing that WM has made hellish that really shouldn't be, and for any class with a knockback attack. I'd much rather see the potency accounted for elsewhere.
    (3)

  6. #6
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Eh. I'm stuck between saying yes and "That's two less buttons I get to push as a Machinist when '50% combo' procs 10% of the time."
    (1)

  7. #7
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Kabooa View Post
    Eh. I'm stuck between saying yes and "That's two less buttons I get to push as a Machinist when '50% combo' procs 10% of the time."
    That's exactly what is causing the immunity problem.

    It's true that without Head Graze, Suppressive fire and Blank, we wouldn't have many buttons to press anymore.

    Personally I would sacrfice Head Graze altogether for a dps skill that would also increase duration of Lead shot and maybe even spread it to near targets.
    (0)

  8. #8
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by RiceisNice View Post
    Example abilities like Blunt Arrow, Head Graze and jugugater. Do you think these abilities should have a potency attached to it, or should only have the effect?

    I personally feel that the added potency turns these skills into somthing that you'd use off cooldown withouta thought, which imo breeds a bad habit when it comes to figuring out what can and can't be silenced, as well as the use of stun DRs on normal mobs.
    Changing leg sweep or suppressive fire to a 0 potency stun would make it disappear from most hotbars, leaving only the few people who understand that DPS stuns are just as useful as tank stuns. Even if you factor in stun counters, the added value of hurr-durr bumblers accidentally stunning something appropriately, or just doing damage because they PRES BUTAN GUD, is far more valuable than keeping the stun counter clear for tank stuns only. There's only a couple particular enemy types or boss fights where a stun is required to keep someone from getting erased (the giant scorpion in Sastasha HM, for example).
    (0)

  9. #9
    Player
    Underdog2204's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    Never liked Blank + Repelling Shot being neccessary for dps.

    Forcing a ranged job into melee range to do optimal damage is stupid.

    I just think SE hates phsyical ranged classes and decided to lump all of the rubbish ideas onto them.
    (1)
    Last edited by Underdog2204; 11-21-2015 at 08:41 PM.

  10. #10
    Player
    AlvaroVanagandr's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    13
    Character
    Alvaro Vanagandr
    World
    Hyperion
    Main Class
    Machinist Lv 60
    Status moves should not be a part of dps unless it is somehow part of that job's niche. They lose their tactical value when people spam them to reach their dps potential. As dps, the primary goal is dealing damage, and debuffing is an afterthought.
    (4)

Page 1 of 7 1 2 3 ... LastLast