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  1. #1
    Player
    Aaliyahrose's Avatar
    Join Date
    Jan 2013
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Aaliyah Rose
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    Can someone explain what a Parry of 774 on DRK has to offer. I'm really bad at this math thing but I would love if someone were to at least give me a number or percentage of what I'll be dealing with in 3.2.
    (0)

  2. #2
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Aaliyahrose View Post
    Can someone explain what a Parry of 774 on DRK has to offer. I'm really bad at this math thing but I would love if someone were to at least give me a number or percentage of what I'll be dealing with in 3.2.
    f̶u̶c̶k̶ a̶l̶l̶ Worse physical mitigation than turning on foresight/dark dance.

    The same offensive might as a MT paladin w/ full crit/det gear.

    Low blows for days (if you're lucky).
    (0)

  3. #3
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Aaliyahrose View Post
    Can someone explain what a Parry of 774 on DRK has to offer. I'm really bad at this math thing but I would love if someone were to at least give me a number or percentage of what I'll be dealing with in 3.2.
    Parry is underwhelming, for now. Not much of a point to stack if you know how tanking works. SE needs to rework parry to make it worth stacking at all, given the choices of the secondary stats as of now.
    (0)

  4. #4
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Sarcatica View Post
    Parry is underwhelming, for now. Not much of a point to stack if you know how tanking works. SE needs to rework parry to make it worth stacking at all, given the choices of the secondary stats as of now.
    4.0: Parry now provides a small damage increase to the effect of tanks damage over time and heal over time effects.
    (0)