Hmm, what effects trigger off of parry anyway? I noticed that this game, like many others, tend to have lots of "trigger" mechanics that add complexity to combat and character building that help widen what many characters aim for. Perhaps to improve parry, the stat and scaling (at least not alone) isn't the problem but maybe that parry itself isn't intrinsically linked into the different classes and builds like other stats are...like what if healer barrier skills added on the healer's parry rating to that of those he buffs for a time? Or what if parry triggered a strong OGCD effect or something to aid in deflecting more attacks?