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  1. #1
    Player
    Isius's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    150
    Character
    Astral Pyre
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    Why did this parry discussion even have to start? Parry has been deemed as a terrible stat a very long time ago. It was bad in 2.x, and worst in 3.x. It no longer scales with strength. So parry will always be 20% dmg mitigation on physical attacks when it goes off, all you are doing by stacking parry stat is getting a very slight increase for parry to proc. Also critical hits ignore parry, and aswell as block, and parry is even a worst stat on Pld, since how the game calculates incoming damage. It first sees if a incoming hit is block first, then calculates if parry procs, if block procs it never gets to the parry proc chance stage. Parry has larger diminishing returns on Pld versus the other 2 tanks.

    Parries rng nature, and 3.0 nerf makes it unreliable, and a weak stat. Where it really would not be noticed if SE just took Parry stat out of the game completely, and just gave everyone flat parry rates.

    But let's say Parry was actually good, and is useful. Well as tanks you now need to have two seperate sets of armor. One heavily stated with parry for mting/tanking, and the other stack with dps stats for oting/dpsing. Parry would still remain only useful while tanking, but also wasted stats to a ot, but dps stats will always be useful. So parry would still lose out even if it was good, it would only change if it actually becomes a mandated requirement for a tank.

    And if parry was good it would only further divide the tank community more, forcing tanks to either to get parry gear, or dps tank gear. Because we all know it takes ages in this game to get a set of max ilvl gear in current content.

    *Lastly for people saying tank dps is not important, it is very important in progression groups, and statics. I really do not care what your tank dps is like in dungeon runs, or old content in general, because in that content it doesn't matter at all. But if somehow you got into a group with me in current endgame content like Alex Savage or Thordan for example, and you try to agrue with me you are there to only tank, and not dps. I will ask you kindly to leave, before I forcibly remove you from the group myself. You are expected by 7 others to use everything your job has to offer, so all 8 of us can complete it. So stop being so self-consciousness about yourself, and think more in lines what more you can bring to a group, and stop acting like a carry, and expect 7 others to make up for your shortcomings in difficult, current, endgame content. Kay
    (4)
    Last edited by Isius; 11-21-2015 at 08:12 AM.

  2. #2
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Isius View Post
    and parry is even a worst stat on Pld, since how the game calculates incoming damage. It first sees if a incoming hit is block first, then calculates if parry procs, if block procs it never gets to the parry proc chance stage. Parry has larger diminishing returns on Pld versus the other 2 tanks.
    PLD is in fact the only one who gets this "double check" when taking physical damage. When taking damage, the game checks twice (block, if not, parry, if not, full damage) if you passively mitigate the hit instead of just once (parry, if not, full damage). It increases their overall passive physical mitigation. But parry is still garbage tho. I'm not saying that it's good on PLD or whatever.
    (0)

  3. #3
    Player
    Isius's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    150
    Character
    Astral Pyre
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Freyyy View Post
    PLD is in fact the only one who gets this "double check" when taking physical damage. When taking damage, the game checks twice (block, if not, parry, if not, full damage) if you passively mitigate the hit instead of just once (parry, if not, full damage). It increases their overall passive physical mitigation. But parry is still garbage tho. I'm not saying that it's good on PLD or whatever.
    Yes, it's true Pld is the only class atm that gets this double check system, but it really doesn't change the fact you get diminishing returns with parry on Pld versus the other two tanks. If your block always gets activated first there is no point in stacking extra parry on a Pld, skills like Sheltron/Bulwark also decrease the value of parry on Pld. Block is just a better Parry anyways, and with both Block/Parry Pld does get more passive physical mitigation versus the other tanks, but doesn't change the fact a activated block will always override parry giving parry less chances to activated on a Pld.

    So parry does have diminishing returns on Pld, and stacking parry is even less useful on Pld versus the other tanks, especially when new patches come out with better gear/shields, just based on how the game calculates incoming damage.
    (0)