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  1. #1
    Player
    Ralvenom's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Kosmos992k View Post
    Is that not enough? Do we have to railroad Paladin down that line too?
    That's kind of the point, isn't it? We do, because PLD can't perform as well in raids. If the other tanks can defend just as well (remember, block only affects physical attacks) in the current meta, but also do more dps; why bring a PLD? The solution is 2-fold:
    1. make the next meta such that there's 1-2 fights where it's not only required for tanks to "turtle" BUT is also fun;
      This would force tanks to bring a Fending set for those fights.
    2. bring MT PLD dps up slightly, as the changes in 3.1 were a good step but not enough.
      Every tank should feel like they can perform at the same level as every other tank, which is still not the current case.
    (1)
    Last edited by Ralvenom; 11-21-2015 at 07:02 AM.

  2. #2
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ralvenom View Post
    That's kind of the point, isn't it? We do, because PLD can't perform as well in raids. If the other tanks can defend just as well (remember, block only affects physical attacks) in the current meta, but also do more dps; why bring a PLD? The solution is 2-fold:
    1. make the next meta such that there's 1-2 fights where it's not only required for tanks to "turtle" BUT is also fun;
      This would force tanks to bring a Fending set for those fights.
    2. bring MT PLD dps up slightly, as the changes in 3.1 were a good step but not enough.
      Every tank should feel like they can perform at the same level as every other tank, which is still not the current case.
    I don't see that as a soluntion, it's butter knife to spread things around and make them the same. By equalizing the tanks, you are simply homogenizing them. The focus on damage, damage, damage makes the game, and tanking in particular quite one-dimensional. Sure SE could tailor encounters to each tank, but that would be counter productive because each time they do it, the other tanks will fell left out while the third one takes advantage of their chance to shine.

    I think they need to add more dimension to encounters and tanking in general. Otherwise why have PLD at lall?
    (0)