Quote Originally Posted by Nektulos-Tuor View Post
Well, why should you get parry?

Having 700 parry is literally the same as having a 4.69% chance to parry, and that is a lot of a stat to stack. When you add in RNG that is about... 0.938% physical damage reduction. Meaning it is pretty much worthless, it also does not work on magic attacks, only physical.

...

So, as others said.

Scales Poorly:
100=about 0.67% parry.
Source. Now.

Oh, wait. You're wrong. As usual.

Because many people went into 3.0 fully intending to ignore Parry, no "super official maximum accuracy" statistics have been gathered for the stat for 3.0 scaling. However, this thread appears to be the closest thing we have. People did things correctly in this thread, albeit without data sets large enough to ensure maximum accuracy. Nevertheless, it's close enough to be able to presume with enough accuracy that an increase of 1% Parry Rate requires 35-40 points of the stat, not over 100. A larger data set will not suddenly reveal all of the previous testing to be off by a factor of over 200%. That's not how statistics work.

We can even use other logic to strengthen the assumption.

1. This scaling is slightly higher than the scaling of Critical Hit Rate. Parry scaled slightly faster than Crit in 2.X as well.
2. Gearing for max parry would result in a total parry rate of between 28 and 31%, according to these stats. If we go back to 2.X and gear for max parry in i90(to compare the item level at both "first raid tiers"), the total rate also comes between 28 and 31%.

I don't get why people are trying to hard to spread such awfully exaggerated accounts of Parry's faults. Using more correct numbers won't change the arguments of why it isn't the best idea to stack.