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  1. #11
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Kosmos992k View Post
    Hmmmm?

    Actually, what I said was that if superior DPS == tanking, then I'm gone. There's no need to repeat your arguments, I read them, and I'm not disagreeing with them, or arguing the apparent facts about the current meta. I signed up to play a tank, not DPS. Tanks in my view are protectors, not damage dealers. You can feel 'right' all you want in your argument, but do not belittle people who want to actually play tank, and not dps.
    Well, honestly as a protector its your job to also remove the threat.

    In a real fight you can't just stand around and take hits, that will protect nobody. You have to get rid of the problem so it doesn't hurt the people your protecting. So in actuality the current way "is" the proper way to be a tank.

    A real protector has to learn to defend himself, his target and disable and remove the threat.

    The other thing people don't mention is, what is a Tanks job in real life?

    A tank rolls in, protecting allied infantry to soak and take care of high priority threats on the battlefield with its main cannons and suppressive fire.

    Quote Originally Posted by Velox View Post
    It doesn't have to be that complicated.

    I didn't say remove tank damage, I said remove "stances." Make it so you can't stance-dance while in combat. In exchange, you lower the HP pools of future raid bosses to compensate. Hell, add more mechanics and team-function tasks OTHER than "durr hurr DPS more." T12 in Coil did this beautifully.

    The point is that building content around DPS is just plain stupid. The balance of the game should not be based on damage. The balance of the game should be based on tanks tanking, healers healing, and DPS hitting things. You can still put non-damage mechanics in for all 3 roles to deal with. The current raid community is obviously not happy with the damage-formula SE moved into for 3.0. It's time for a massive overhaul of raid design.
    Oh, I agree. It is stupid, no fight should be based on Enrage and how fast you can DPS. However, removing playstyles and options from the game when there is already very few: is also stupid.

    However, they need to focus the fights more on mechanics that are not just: "Kill this fast or raid wipes."
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    Last edited by Nektulos-Tuor; 11-21-2015 at 04:47 AM.