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  1. #10
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Jpec07 View Post
    I will say it again (and I'll edit the original post to include this):

    Killing a mob faster is only viable as mitigation if the damage prevented is greater than the damage that would have been prevented by instead passively mitigating it. Killing a mob faster to save .3% damage by stacking Crit is not viable as mitigation if a full Parry build would have saved you .5% incoming damage.

    I'll need to look at some parses later to determine how much damage a tank can save by killing a mob faster versus wearing full Fending, but I have a very hard time believing that tank DPS can have such an effect on the rate at which mobs and bosses die as to make Crit, Skill Speed, or Det more worthwhile than Parry for mitigation.

    As a note, I'm not denying that Alexander (+Savage) 1-4, and most of the bosses from 50-59 and Fractal Continuum and Neverreap are kind of backwards for this mentality. But in my mind (which I guess I'm trying to clear up about this), I'd tend to think stacking Parry would be a much better idea for trash pulls than DPS stats, especially large ones, where you're facing a lot of physical auto-attacks.

    "But cooldowns!" Do provide the majority of mitigation. Yes. But that applies to literally every other stat on gear as it contributes to tank survivability. Parry from gear applies on top of that in most cases, and so still provides extra mitigation.

    Again, not trying to argue this. I just want to understand it. I apologize if I'm getting aggravating about it, I just really don't get it.
    Parry would be better on trash pulls? No.

    DPS and Critical Stacking is a lot better, especially on a Warrior:

    Pull a bunch of trash, stack up all of your damage buffs and pop vengeance: You heal for the damage you do and are constantly overpowering which is giving you massive sustain because your healing for how much damage you do. A critical hit will make you heal for even more.

    Damage multiplies with stats, unlike Parry, which is always the same value.

    Honestly, if they removed Parry from the game and replaced it with something like: Max Health? Then I would consider it a very valuable stat. However, as it is.. No.
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    Last edited by Nektulos-Tuor; 11-21-2015 at 04:14 AM.