Parry:
Doesn't work on all attacks. As people have said. Phy only. Titans mountain buster, phy. Lots of stuff I'm game looks like magic but is phy. This has been tested for years. Trust us.
Does not work on magic. See above
Does NOTHING when you off tank.
Must be facing the target.
Doesn't matter for spike damage tank busters. Healers and tanks must premet8vely buff to prepare for a buster. You can't wait to see if you parried before you pop sentinel or cast adlo. So even 8f you do parry it saves no CDS or MP because players must act with the assumption they won't parry because mitigation is a premptive task and good healers are precast ing the cure to top you off before the damage hits.
Parry is the last thing to proc. Evasion checks then shields then parry. So plds automatically reduce the value of parry because shield procs water it down including shelltron spam. If you shelltron you won't parry that hit etc. War has a parry ability for 100% parry. So gear means nothing when you can turn parry on so frequently without gear. Similar with drk theu can up parry rate with a skill making gear less useful.
NOW you can add in the terrible scaling. It takes 100s of parry to increase your rate. I forget the exact numbers. May look them up and edit, but it's horrible.
_____________
Compare that with any dps stat. Works MT and OT. Works on all mobs. A tank is always hitting something. Therefore dps stats are always useful. Parry is not always useful, and when it is, it is not very important.
Parry is a situational OK stat. 8f this was FFXI where you change gear then it would have a place. But most fights the MT and OT are forced to swap. So right there parry use is cut in half because you only tank half the time. Then of that 50% only some of it is physical. Of that some of it is busters which are irrelivant. Of what's left pld procs shield block 1st (including shelltron) and wars have a 100% parry buff watering down the effect of parry further.
EVERYTHING in this game reduces the value if parry. When you combine it all, it's just a bad stat, while dps stats are universally good in every situation. It's just how the game is designed. Parry is just crap.


Reply With Quote

