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  1. #11
    Player
    Ralvenom's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Honestly, what Square Enix should do is make such that Parry Percentage is increased by Strength. In other words, Parry as a stat on gear should disappear. Rather, more strength = more parry, and we get more parry the better our gear gets. No more stacking Parry, it just is like 30% of your Strength. Design encounters with this in mind, so that a tank who doesn't have the minimum recommended gear to handle an encounter gets knocked flat by auto-attacks.

    Side note: I also think that SE should rethink Fending/Slaying gear. Fending gear should have BOTH Strength and Vitality (but less strength than Slaying gear, without tanks feeling like they're getting the total short shaft). Slaying gear should be limited to dragoon & monk.
    Note that right now, most jewelry is wearable by everyone. So there's no incentive for a tank to use gear that has both strength and vitality once they have enough HP to not need pentamelds. As such, when you get to where you don't need pentamelds, you just go Slaying anyway.
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    Last edited by Ralvenom; 11-21-2015 at 03:26 AM.
    "I've been playing MMO's a long time and if there's one thing I've learned, it's that lions do not concern themselves with the opinions of sheep. Just take that little voice in your head that tells you to be tactful and understanding and shoot it...shoot it in the goddamn face." - SAO Abridged (Ep.2 | 8:35)