Honestly, what Square Enix should do is make such that Parry Percentage is increased by Strength. In other words, Parry as a stat on gear should disappear. Rather, more strength = more parry, and we get more parry the better our gear gets. No more stacking Parry, it just is like 30% of your Strength. Design encounters with this in mind, so that a tank who doesn't have the minimum recommended gear to handle an encounter gets knocked flat by auto-attacks.
Side note: I also think that SE should rethink Fending/Slaying gear. Fending gear should have BOTH Strength and Vitality (but less strength than Slaying gear, without tanks feeling like they're getting the total short shaft). Slaying gear should be limited to dragoon & monk.
Note that right now, most jewelry is wearable by everyone. So there's no incentive for a tank to use gear that has both strength and vitality once they have enough HP to not need pentamelds. As such, when you get to where you don't need pentamelds, you just go Slaying anyway.