Results 1 to 10 of 112

Hybrid View

  1. #1
    Player
    Ralvenom's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    199
    Character
    Ralvenom Mahlfusant
    World
    Exodus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Jpec07 View Post
    but won't it help to smooth out incoming damage when there are a lot of hits coming in? And to that end, isn't Parry then the best stat a tank can get?
    There are no boss fights where there are a lot of hits coming in, so why bother. On large dungeon pulls (literally the only time you get hit a lot), you should be using several CDs anyway, which means you don't need a lot of parry to deal with that (common) situation. Hell, if you really do need mitigation for physical attacks, WARs just pop Raw Intuition, PLD pop Hallowed Ground, & DRK can pop (although they rarely would) a Dark Arts enhanced Dark Dance. My point is, if you actually NEED lots of mitigation, then you basically have it via defCDs.

    The current boss design is such that parry doesn't help, because the damage is predictable (and therefore easy to deal with, if you just pop the correct CDs). As such, it is more beneficial to have the minimum HP required & then just stack crit, which allows you to add damage to the group.
    (0)
    Last edited by Ralvenom; 11-21-2015 at 03:01 AM.
    "I've been playing MMO's a long time and if there's one thing I've learned, it's that lions do not concern themselves with the opinions of sheep. Just take that little voice in your head that tells you to be tactful and understanding and shoot it...shoot it in the goddamn face." - SAO Abridged (Ep.2 | 8:35)

  2. #2
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    OP perhaps you should go check out the various testing people have done on parry.

    A tank with 0 parry equipment only parries like 4% less than someone stacking it (it's like 7-8% without parry gear, 11% with full Parry). Meanwhile a tank that stacks Crit/det does way more damage than one with just parry gear.

    As others have pointed out. You can't parry everything, and a lot of tank busters or raid wide damage is magical (Hyper compressed Plasma, Discoid, Holiest of Holy, etc). Go ahead and test it if you want. Take a WAR and have him use Raw Intuition on a bunch of moves. Only attacks treated as physical can be parried.

    And in this game, the best mitigation is to kill whatever's hitting you faster. 900 parry won't save you. Pushing 100-300 more DPS to skip phases or meet DPS checks will
    (5)