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  1. #1
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Jpec07 View Post
    Not sure how accurate this is. I've seen parry come up on a number of magical attacks, and based on what I've seen from other posters, it seems to affect both physical AND magic. Evidence is purely anecdotal, though.
    As far as I knew, you could only parry magical "auto" attacks, like ice sprite Blizzard casts. I'm also not sure that was confirmed, or if it still works in Heavensward--I tried to get some parries with Keen Flurry against a sprite, and didn't get a single parry out of a 6 minute encounter.

    Anyway, stacking parry is bad because you could have determination or crit rate instead. Instead of a chance of 20% mitigation (massive nerf from 2.55), you can have a 100% mitigation by getting rid of the source.
    (0)
    #gitgud

    Ongoing mission: Tank everything on DRG. On purpose.

  2. #2
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by fm_fenrir View Post
    Anyway, stacking parry is bad because you could have determination or crit rate instead. Instead of a chance of 20% mitigation (massive nerf from 2.55), you can have a 100% mitigation by getting rid of the source.
    DPS is not viable mitigation unless the change in damage output from killing the mob sooner is greater than the damage that would be reduced by putting those stats into mitigation. It's not 100% mitigation, it's only the amount of damage that you shave off the end of the mob's life (and in my experience, tank DPS doesn't help with that in 99% of the encounters in this game). If 250 Parry mitigates .5%, but you killing it faster cuts out one auto attack that would account for .3% of the mob's damage output, Parry is the superior stat for tanking.

    Now, if that autoattack would be more like 1%-2% of the total damage? Then okay, DPS stats are better.
    (0)
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