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  1. #11
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Dante_V View Post
    Actually no, that's not a logical conclusion at all, that's an informal fallacy. Tank viability isn't /solely/ on dps at all, nor has anyone or myself proposed that it was. We are specifically discussing secondary stats in conjunction with tanking in regards to parry vs other secondaries. Context seems to be a little hard for you to grasp but either way your conclusion isn't "logical" in any sense of the word. Dps synergy with certain TANK moves and cool downs was what we are saying, the increase in damage secondaries in conjunction with these abilities is greater mitigation than that from stacking parry. This isn't an opinion, it's been tested many many times. Because you choose to misrepresent the argument due to your inability to either understand or compose a counter argument doesn't change that. If you want to get upset and foot stamp off because parry isn't a good stat then that's fine with me, go play Bard. Either way it isn't going to stop anyone from researching or discussing the issue at hand. If you want parry then stack it until you are blue in the face, it won't matter or affect me one iota. Good luck.
    Technically, that's argumentum ad absurdum, wherein he ignored other important details to present an absurd conclusion as a grounds to debase the argument (when the argument itself precludes such a conclusion from its given facts).

    Tanks are tanks because they have a greater ability to mitigate incoming damage, and are built to generate more enmity. Those are the two fundamental goals of tanking (because if you do those two and those two only, barring any failure to perform on the other party members, the group will succeed). In the current paradigm, the thought seems to be that Parry isn't as valuable because you'll gain more "proxy" mitigation by killing the mob(s) faster, preventing their damage. If that was the only source of mitigation? The highest DPS should be the tank. Hell, outside of tankbusters, there really isn't much benefit to bringing tanks to Alexander Savage.

    I'm not denying that damage contributes to mitigation. What I'm trying to understand is whether Parry's scaling is really so poor that the mitigation by damage increase from not having Parry is greater than the mitigation that having Parry would provide.

    RNG arguments don't really fly, as long as the presented rate translates (roughly) to "real world" performance.

    EDIT: I also am not denying that current encounter design might be counterproductive to the effectiveness of Parry, as there is a very clear lack of outgoing damage to make tanks value mitigation. This is more just asking about general job design for tanks, and whether Parry really is such a subpar stat.
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    Last edited by Jpec07; 11-21-2015 at 04:43 AM.
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