Not really impossible. Take off all of your gear and put on a parryless low level weapon and let a monster beat on you with a program running. You will die a lot yes, however you will get data.
Of course the easiest way to test the Parry scaling will be to strip your character down, then add pieces with varying amounts of Parry back in one at a time to get as many value-to-percentage data points as possible, from job to job.
If no one has by tonight, I'll give it a shot and do maths to figure out the rate/curve.
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A dungeon party with two summoners always makes me egi.
Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
Learn to Play (it's not what you think): http://www.l2pnoob.org/
Because if you can survive whatever it is you're fighting, why would you need to stack even more parry to "survive" it more (not possible) when you can just stack more damage and damage it more (completely possible) thus killing it quicker.
Life's a tease.
As it's already been mentioned, Parry has one of the worst scale rates out of every stat in the game. Getting a notable increase with it is like pulling teeth. It was actually mapped by someone back during the Zeta grinds (when tanks were debating which stats to put on their original Novus weapons) and it was proven not to be worth it. I was gonna post the numbers here, but I can't seem t find the original post, and I'm too lazy to search for it. The only tank who can create a noticeable increase in their parry rate are Dark Knights using Dark Dance, but that's because the CD scales based off of a Percentage, not a stat increase. The stat itself is terrible, which means that the Parry defense is, basically, pure RNG. If it happens, it's great, but it's definitely not something to count on or build as the baseline of your defense.
Instead, it's much better to look for DET as a secondary stat. The reason here is not just for Dps output (killing quickly is great, but we have Dps for that), though that plays a part of it. The way in which Det scales and effects your Str stat, as well as the increase in recovery magic, provides far more mitigation to a Tank that parry. For one, it's not random. The results are immediately noticeable. stack any tank (including pld) with Str accessories instead of Vit accessories and you'll notice a difference in output. Increased output = increased enmity, increased hp recovery from moves such as Bloodbath or Inner Beast, and increased healing magic potency (such as clemency, in the case of Pld's). These are all things you can bank on by planning your CD's appropriately, unlike Parry which is almost completely random (Drk's aside).
TL;DR The bottom line is that a Tank's defense isn't truly based on secondary stat allocation so much as it is based on knowing your defensive cooldowns, which CD's work together and have synergy (ie: Pld's popping Fight or Flight with Bloodbath is a MUST. Popping Sword Oath as well grants even better returns) , and how you can best exploit them. When you know these things, you plan your secondary stats accordingly so that you can greater maximize the effects of your CD's. Parry NEVER acts as an optimization for any Tanks CD's (including DRK). DET and Crit, however, can greatly increase the effects of a tank's CD's when they are used correctly.
player skill and player gear are not the same think, im laugh how many have a tunnel vision of no str= noob.
basic thinks, you know emity is based in agro combos and a more potency more agro, so a full vit tank have to work much more to built agro, si if you see a vit tank with zero issues is a excelent tank in terms of skill, because you need use all your skills to dealt the job.
im use str because the meta demands use this stad in tanks not because i like it, bad tank is a bad tank no matter the gear you have, and most of the bad tanks use str gear for 2 reasons are new tanks and see all people using str.
and for first and last time, STOP saying str tanks are more fun, that's not true at all, some people have more fun when dealt more dps, and other people have more fun and is more enjoyable a turtle tank.
YES, the current meta prove the str tanks are more useful in raid, don't use that to say you metod is more "fun" because you can't talk for all people, i'm use str gears for the meta not because i love it, in 3.2 this stupid fight go to end give a favor to all and stop acting like kids really.
back to the threat, parry now is a terrible secondary now in 3.0, maybe we see a revamp in 3.2 or not, only time say what happen, but yeah i like to see parry like a stad you need to survive in the future.
I would be pretty happy if stacking block and/or parry actually made a big difference. And if VIT actually decreased damage taken instead of simply adding a bit more health buffer...
Unfortunately... this game's defensive stats suck.
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