Can someone explain what a Parry of 774 on DRK has to offer. I'm really bad at this math thing but I would love if someone were to at least give me a number or percentage of what I'll be dealing with in 3.2.

Can someone explain what a Parry of 774 on DRK has to offer. I'm really bad at this math thing but I would love if someone were to at least give me a number or percentage of what I'll be dealing with in 3.2.
As far as I knew, you could only parry magical "auto" attacks, like ice sprite Blizzard casts. I'm also not sure that was confirmed, or if it still works in Heavensward--I tried to get some parries with Keen Flurry against a sprite, and didn't get a single parry out of a 6 minute encounter.
Anyway, stacking parry is bad because you could have determination or crit rate instead. Instead of a chance of 20% mitigation (massive nerf from 2.55), you can have a 100% mitigation by getting rid of the source.
#gitgud
Ongoing mission: Tank everything on DRG. On purpose.
DPS is not viable mitigation unless the change in damage output from killing the mob sooner is greater than the damage that would be reduced by putting those stats into mitigation. It's not 100% mitigation, it's only the amount of damage that you shave off the end of the mob's life (and in my experience, tank DPS doesn't help with that in 99% of the encounters in this game). If 250 Parry mitigates .5%, but you killing it faster cuts out one auto attack that would account for .3% of the mob's damage output, Parry is the superior stat for tanking.
Now, if that autoattack would be more like 1%-2% of the total damage? Then okay, DPS stats are better.
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Not really. Heals come in big distinct chunks. Cures, Regen ticks, etc. If you're taking 1% less damage, this isn't going to make much difference to the healer. If this was "free" in that you didn't have to give up DPS stats to get it, that would be one thing. But since you have to give up DPS stats for it, and it's not even good against all attack types (useless vs. magic) it's hard to justify stacking it.Even so, isn't it still more valuable for a tank to stack anything that will reduce incoming damage? Even if only by a little bit? Sure, encounters right now don't really make mitigation valuable (because of how little damage is going out), but as a general rule, isn't anything you can do to even have a chance of slightly reducing incoming damage worthwhile?
Cooldowns also exists for TrashpullsBut what about trash pulls, or bosses that have frequent auto-attacks? You're listing one example, but that example is why cooldowns exist. Parry seems more to exist for helping to just reduce incoming damage in general; as a tank, isn't any little bit of help we can give to our healers worthwhile?





Some attacks look magical but are actually physical. Revelation in T12 comes to mind.
I remember a thread awhile back posting the actual numbers for how much parry you had to stack to see a noticeable difference. It's ludicrously high. We're talking several hundred parry for a 5-6% change in overall mitigation. It's just not worth it.This is the only point I can kind of understand--but even so, wouldn't it still make sense for the MT to equip Parry to smooth incoming white damage? Especially when DPS is only an incidental goal of tanking, doesn't it make more sense for a Main Tank to do whatever is within their power to have the greatest chance at reducing incoming damage as possible? DPS secondaries are also not useful for period of outgoing damage where the boss cannot be attacked, while Parry is/might be.
Trust me, it's ass backwards to me too. I came to this game straight off tanking in a couple of other games, so I was fully VIT statted at first and had Acc/Parry on my Novus. At some point I became aware of the more aggressive tank meta and swapped up my gear, dropping a couple hundred Parry in favor of Crit/Det. I didn't say anything to my static's healers and they didn't notice a thing.Not trying to argue, just really trying to wrap my head around this, because it seems completely backwards to me.


Because it scales terribly, is completely unreliable, and is capped at how much it can mitigate. Even if DPS wasn't the current meta it would be more efficient to mitigate through dpsing than stacking parry
its nothing wrong with parry " IF "you parry.
Rate of parry is to low scaled its basicly to low so its more less waste of stats. Why not use another stats to increase ur dmg insdead?
Parry dosen't happen often even with super high parry.
Because SE screwed up tanks in 3.X. In the interests of scaling (apparently) both Parry and blocking were treated to huge nerfs in effectiveness and more or less capped in terms of what they can do. The impact of Parry was scaled down so much that it's of extremely limited use now, despite all our tank gear dripping with it.
Thinking about the PLD for a moment, PLD is supposed to be the mitigation tank, and yet not only did they screw up Parry, they screwed up blocking, and now further compromised the usility of blocking with the changes to Shield Swipe. So, almost all the extra mitigation PLD has, has been seriously nerfed.


The cap on parry is better than what foresight offers lol. That said, parry isn't all that great outside of Raw Intuition.
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