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  1. #1
    Player
    Aaliyahrose's Avatar
    Join Date
    Jan 2013
    Location
    Limsa Lominsa
    Posts
    147
    Character
    Aaliyah Rose
    World
    Cactuar
    Main Class
    Dark Knight Lv 70
    Can someone explain what a Parry of 774 on DRK has to offer. I'm really bad at this math thing but I would love if someone were to at least give me a number or percentage of what I'll be dealing with in 3.2.
    (0)

  2. #2
    Player
    fm_fenrir's Avatar
    Join Date
    Jun 2015
    Posts
    255
    Character
    Makasita Fenrir
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Jpec07 View Post
    Not sure how accurate this is. I've seen parry come up on a number of magical attacks, and based on what I've seen from other posters, it seems to affect both physical AND magic. Evidence is purely anecdotal, though.
    As far as I knew, you could only parry magical "auto" attacks, like ice sprite Blizzard casts. I'm also not sure that was confirmed, or if it still works in Heavensward--I tried to get some parries with Keen Flurry against a sprite, and didn't get a single parry out of a 6 minute encounter.

    Anyway, stacking parry is bad because you could have determination or crit rate instead. Instead of a chance of 20% mitigation (massive nerf from 2.55), you can have a 100% mitigation by getting rid of the source.
    (0)
    #gitgud

    Ongoing mission: Tank everything on DRG. On purpose.

  3. #3
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by fm_fenrir View Post
    Anyway, stacking parry is bad because you could have determination or crit rate instead. Instead of a chance of 20% mitigation (massive nerf from 2.55), you can have a 100% mitigation by getting rid of the source.
    DPS is not viable mitigation unless the change in damage output from killing the mob sooner is greater than the damage that would be reduced by putting those stats into mitigation. It's not 100% mitigation, it's only the amount of damage that you shave off the end of the mob's life (and in my experience, tank DPS doesn't help with that in 99% of the encounters in this game). If 250 Parry mitigates .5%, but you killing it faster cuts out one auto attack that would account for .3% of the mob's damage output, Parry is the superior stat for tanking.

    Now, if that autoattack would be more like 1%-2% of the total damage? Then okay, DPS stats are better.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  4. #4
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Jpec07 View Post
    Even so, isn't it still more valuable for a tank to stack anything that will reduce incoming damage? Even if only by a little bit? Sure, encounters right now don't really make mitigation valuable (because of how little damage is going out), but as a general rule, isn't anything you can do to even have a chance of slightly reducing incoming damage worthwhile?
    Not really. Heals come in big distinct chunks. Cures, Regen ticks, etc. If you're taking 1% less damage, this isn't going to make much difference to the healer. If this was "free" in that you didn't have to give up DPS stats to get it, that would be one thing. But since you have to give up DPS stats for it, and it's not even good against all attack types (useless vs. magic) it's hard to justify stacking it.
    (1)

  5. #5
    Player
    Baci's Avatar
    Join Date
    Aug 2013
    Posts
    245
    Character
    Baci Asciar
    World
    Zodiark
    Main Class
    Warrior Lv 90
    But what about trash pulls, or bosses that have frequent auto-attacks? You're listing one example, but that example is why cooldowns exist. Parry seems more to exist for helping to just reduce incoming damage in general; as a tank, isn't any little bit of help we can give to our healers worthwhile?
    Cooldowns also exists for Trashpulls
    (0)

  6. #6
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jpec07 View Post
    Not sure how accurate this is. I've seen parry come up on a number of magical attacks, and based on what I've seen from other posters, it seems to affect both physical AND magic. Evidence is purely anecdotal, though.
    Some attacks look magical but are actually physical. Revelation in T12 comes to mind.

    This is the only point I can kind of understand--but even so, wouldn't it still make sense for the MT to equip Parry to smooth incoming white damage? Especially when DPS is only an incidental goal of tanking, doesn't it make more sense for a Main Tank to do whatever is within their power to have the greatest chance at reducing incoming damage as possible? DPS secondaries are also not useful for period of outgoing damage where the boss cannot be attacked, while Parry is/might be.
    I remember a thread awhile back posting the actual numbers for how much parry you had to stack to see a noticeable difference. It's ludicrously high. We're talking several hundred parry for a 5-6% change in overall mitigation. It's just not worth it.

    Not trying to argue, just really trying to wrap my head around this, because it seems completely backwards to me.
    Trust me, it's ass backwards to me too. I came to this game straight off tanking in a couple of other games, so I was fully VIT statted at first and had Acc/Parry on my Novus. At some point I became aware of the more aggressive tank meta and swapped up my gear, dropping a couple hundred Parry in favor of Crit/Det. I didn't say anything to my static's healers and they didn't notice a thing.
    (2)

  7. #7
    Player
    Jamillion's Avatar
    Join Date
    Sep 2014
    Location
    Uldah
    Posts
    612
    Character
    Calypso Celeste
    World
    Lamia
    Main Class
    Archer Lv 60
    Because it scales terribly, is completely unreliable, and is capped at how much it can mitigate. Even if DPS wasn't the current meta it would be more efficient to mitigate through dpsing than stacking parry
    (2)

  8. #8
    Player
    Tagihi's Avatar
    Join Date
    Dec 2011
    Posts
    372
    Character
    Lhei Fox
    World
    Phoenix
    Main Class
    Dark Knight Lv 70
    its nothing wrong with parry " IF "you parry.
    Rate of parry is to low scaled its basicly to low so its more less waste of stats. Why not use another stats to increase ur dmg insdead?
    Parry dosen't happen often even with super high parry.
    (1)

  9. #9
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jpec07 View Post
    So why should tanks avoid Parry, and why is the advice to new players to avoid it?
    Because SE screwed up tanks in 3.X. In the interests of scaling (apparently) both Parry and blocking were treated to huge nerfs in effectiveness and more or less capped in terms of what they can do. The impact of Parry was scaled down so much that it's of extremely limited use now, despite all our tank gear dripping with it.

    Thinking about the PLD for a moment, PLD is supposed to be the mitigation tank, and yet not only did they screw up Parry, they screwed up blocking, and now further compromised the usility of blocking with the changes to Shield Swipe. So, almost all the extra mitigation PLD has, has been seriously nerfed.
    (2)

  10. #10
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    The cap on parry is better than what foresight offers lol. That said, parry isn't all that great outside of Raw Intuition.
    (0)

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