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  1. #1
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60

    PLD Raise while in combat please!

    Heya all ^^

    Is it asking for too much that we could spend a Cross-Class slot skill and put Raise as a PLD, to be able to use it in combat since we unlocked it with Conjurer?

    That would really make me feel like I'm the sort of Crusader that are there with prayers, God, Shield and.. to better protect and serve my fellow comrades?

    Speaking of slots, why is it that lvl 60 we don't have a 6th slot open?

    Do you have plans to change the whole skill tree later on, and then skip the cross-classes?

    I wouldn't mind using lots of MP for a Raise, even without Swiftcast or Surecast, with Hallowed Ground popped.

    Perhaps that would help AS4 PLD to have a better place in Raids since the DPS even after the 'fix' seems it's still lacking?*

    *I haven't done it, only through search over the forum.

    Thank you for your time.
    (23)

  2. #2
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    I understand this sentiment. There's something that feels wrong when everyone just throws up their hands and waits to die when the two healers go down. There's no method to recover from such a situation, save for killing the mob or having a smn. Ffxi had no problem with raise being cross class and reraise items being used, and there's already raise sickness in place that makes taking multiple raises a pointless gesture in the latest raid, so why nerf raise further?
    (8)

  3. #3
    Player
    Vandril's Avatar
    Join Date
    Jul 2014
    Location
    Ul'dah
    Posts
    555
    Character
    Ter'vin Valash
    World
    Diabolos
    Main Class
    Ninja Lv 70
    This would be extremely powerful utility. So powerful, that I fear it might cause PLD to be a required party member for any sort of hardcore content. Having a PLD able to resurrect just about anyone while off-tanking is a scary thought. Even the MP cost wouldn't really matter to them, since they can regain MP at such an insane rate.

    It would be cool, and I'd love it, but it might cause some serious balance issues.
    (5)
    If you're incompetent, you can’t know you’re incompetent. The skills you need to produce a right answer are exactly the skills you need to recognize what a right answer is.
    - David Dunning

  4. #4
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Vandril View Post
    This would be extremely powerful utility. So powerful, that I fear it might cause PLD to be a required party member for any sort of hardcore content. Having a PLD able to resurrect just about anyone while off-tanking is a scary thought. Even the MP cost wouldn't really matter to them, since they can regain MP at such an insane rate.

    It would be cool, and I'd love it, but it might cause some serious balance issues.
    Ehm... like any arcanist or white mage.
    (8)

  5. #5
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    As a PLD main, I only have one concern with this and that is the cast time/animation lock for it. If I'm in a fight where I only need to OT, it'd be somewhat alright provided I didn't have to worry about the MT dying when both healers go down. If I am stuck on that good awful long cast and the MT dies, then that's no good either since if I don't stop the cast and pick up the boss then the group wipes anyway. Besides, SMN can also do am insta-cast raise, so you do get 3 in combat raises when you have a SMN in your group (something I've had to do on more than one occasion, actually). But once again, useful only in very select circumstances.
    (2)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  6. #6
    Player
    Malicewolf's Avatar
    Join Date
    Oct 2015
    Posts
    475
    Character
    Fohl Hakuko
    World
    Goblin
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Vandril View Post
    This would be extremely powerful utility. So powerful, that I fear it might cause PLD to be a required party member for any sort of hardcore content. Having a PLD able to resurrect just about anyone while off-tanking is a scary thought. Even the MP cost wouldn't really matter to them, since they can regain MP at such an insane rate.

    It would be cool, and I'd love it, but it might cause some serious balance issues.
    See, I disagree with that statement. Because this is not suggesting for any sort of increase in a PLD's DPS, which is what's crippling them at end game hardcore content. Instead, what this would hopefully do is bring balance to the 3 tanks again, so that now, there is a value to a PLD being brought to save healer's from having to do a res for a downed DPS. You'd have to choose between more DPS from a tank to meet the dps checks, or if you'd rather have a safety net.

    Raise currently uses up over half of a PLD's MP (unless the stacked some piety for some reason). Most likely, a PLD would combo a raise with a Clemency to follow soon after, which would result in them draining their MP. Sure, we have an easier means to access more MP using riot blade (which gives ~400-450 mp back) and then sheltron. But sheltron requires we be hit and block an attack and most likely, this scenario would occur for an OT, not a MT. Essentially meaning, regaining MP would take some time. Yes, we could get MP back up to use it again later, but with the amount of time it would take for a manual raise to go through from a PLD, a healer could of swiftcast res and healed someone back to full hp. A total of 11 seconds would be required for a PLD to raise someone and give them a clemency heal (which i doubt would fully heal someone back, but it'd give a decent chunk).
    (4)
    Don't worry. I'll spam cure the crap out of you with my Paladin.

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  7. #7
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    It is a trait that allows raise to be cast in combat.
    (1)

  8. #8
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    That job is exclusively for SMN. Swiftcast + resurrection. They can save the day when 2 healers are down. If you give PLD the raise ability it wouldnt be bad, simply because cast time is a factor and if both healers go down most likely you are screwed regardless due to raise initial cast time and assuming you are not holding adds or are under a status effect.
    (0)

  9. #9
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Malicewolf View Post
    See, I disagree with that statement. Because this is not suggesting for any sort of increase in a PLD's DPS, which is what's crippling them at end game hardcore content. Instead, what this would hopefully do is bring balance to the 3 tanks again, so that now, there is a value to a PLD being brought to save healer's from having to do a res for a downed DPS. You'd have to choose between more DPS from a tank to meet the dps checks, or if you'd rather have a safety net.
    That wouldn't balance out jack. All it would do give PLD a little more raid utility that's niche at best and borderline useless at worst. With no Swiftcast available, you have to animation lock yourself for over 8 seconds to cast Raise. If both healers are down, 8 seconds is a freakin eternity for the boss to chew up the MT, spit him out, and start hunting for DPS.
    (3)
    Last edited by Ashkendor; 11-20-2015 at 06:32 AM.

  10. #10
    Player
    Malicewolf's Avatar
    Join Date
    Oct 2015
    Posts
    475
    Character
    Fohl Hakuko
    World
    Goblin
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Derio View Post
    That job is exclusively for SMN. Swiftcast + resurrection. They can save the day when 2 healers are down. If you give PLD the raise ability it wouldnt be bad, simply because cast time is a factor and if both healers go down most likely you are screwed regardless due to raise initial cast time and assuming you are not holding adds or are under a status effect.
    I will put this out there though. We do have hallowed ground (immune to most attacks for 10 seconds). We only need 8 to cast Raise. So in that regard, we gather up the aggro, then pop HG and attempt to raise a healer. It's not as nice as a SMN having it, but it's a nice last ditch effort in case of emergency. And those times it does get pulled off would be amazing for PLD's. Sure, it'll fail half the time. But that's part of the game.
    (7)
    Last edited by Malicewolf; 11-20-2015 at 06:40 AM.
    Don't worry. I'll spam cure the crap out of you with my Paladin.

    #GetSelliBack2016
    #IsSelliBackYet?2017
    #IfSelliIsntBackIQuit2018
    #IfSelliIsntBackIQuitForReal2019
    #TheYearTrumpWontGetRelected2020

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