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  1. #1
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Gyson View Post
    First, let's be honest and admit that the true aim of housing reclamation is to encourage inactive players to resubscribe (a minimum of 5-6 months out of the year). And if their interest in FFXIV is rekindled during one of their brief visits to their homes, and they end up keeping their subscriptions renewed longer than that, well.. then all the better for Square Enix as a business. Right?
    Incorrect. If a player is gone for good, the chance of losing a house isn't going to make them come back.
    (6)

  2. #2
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    Quote Originally Posted by FoxyAreku View Post
    Incorrect. If a player is gone for good, the chance of losing a house isn't going to make them come back.
    Not entirely true.

    Prior to the Housing reclamation system being implemented Yoshida had encouraged players to take breaks between patch cycles if they chose because of the way content is designed.

    A player who say took a break during the 8 month period from FCoB release and came back for say... Heavensward launch might genuinely find themselves quickly leaving the game over the loss of a 100mil + investment into the game that vanished into thin air (as you have 30 days to reclaim the cash after the house goes poof) and that's at it's longest.

    From 3.0 to 3.1 was a 5 month stretch in which a large number of players took breaks due to the current raid design and general lack of content variety, many of whom came back to check out 3.1, the diadem, and void ark. It's likely however that had the housing reclaim feature been in the game and they had lost not only their property but their gil and furnishings they wouldn't be too keen on re-subbing at all.

    This makes it very apparent that the system is an obvious attempt to leverage property and in game investments against a subscription, especially when many free to play MMOs that peak at higher active player counts due to their nature are able to provide adequate server space and infinite holding durations for services like housing, banks, gil etc.

    If content comes in 3.5 month cycles at their earliest, then why is there a 45 day reclaim limit on housing for any other reason than to coax a sub?

    For some players that's more than enough to consider not coming back to the game when they otherwise would have before.

    For others the thought of losing the time / gil invested in obtaining property might be enough for them to shell out 10 bucks every other month just to keep it active.
    (15)
    Last edited by Ryel; 11-21-2015 at 02:41 AM.

  3. #3
    Player
    Aushi's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    37
    Character
    Aushi Tsunhe
    World
    Goblin
    Main Class
    Lancer Lv 60
    Quote Originally Posted by FoxyAreku View Post
    Incorrect. If a player is gone for good, the chance of losing a house isn't going to make them come back.
    Honestly, I took a break from FFXIV for my college semester. I didn't have planned to come until perhaps April, March. And the -only- reason I came back was to not lose my house ._. It's an FC house, but our FC is two people strong (my boyfriend and me), so we pretty much sub at the same time. We didn't want to lose the house cuz we REALLY had a hard time saving for it (very casual players, not crafters, busy parents, etc) and I (not so much him) was gonna be VERY VERY bummed out if I missed it. I legit paid October (or November) to log in, step into my house, do an event that was going on, and didn't log back in until the end of semester in December (late December to boot). It's strategic, and obviously won't work on ALL players, but it will definitely work on a lot.
    (0)