First, let's be honest and admit that the true aim of housing reclamation is to encourage inactive players to resubscribe (a minimum of 5-6 months out of the year). And if their interest in FFXIV is rekindled during one of their brief visits to their homes, and they end up keeping their subscriptions renewed longer than that, well.. then all the better for Square Enix as a business. Right?
Common sense tells us the last thing SE wants is for those properties to actually go back on the market and switch hands, because that will mean:
1) they failed to entice an inactive player back.
2) there is little chance of ever enticing a now-disgruntled inactive player back once they've been booted out of their in-game home.
So, really, housing reclamation isn't about fixing issues with housing availability, it's about getting subscription fees from inactive players. Having said that, what are you're plans on actually addressing the lack of housing and when do you plan on implementing those plans?
I just don't understand why this isn't more of a priority for the developers. Would it not be better if you excited *every player* each time you released content for housing (whether it was updates or additions to housing-related mechanics, or housing items awarded during seasonal events, etc)? Instead, the only people who get excited are the few who own houses, and the rest just get more annoyed that you're spending time developing content for the minority who own property. How is that result more appealing to the development team?
Simply put, there should be more than enough housing available to cover every single player on a server, and you should stop pretending that every server needs the same number of neighborhood instances. Wanting to avoid "ghost towns" is a pointless concern because (despite the lack of housing) most neighborhoods are already "ghost towns". Thus, clearly the current plan of keeping property rare is doing nothing to prevent that result. And adding another set of wards to Ishgard (if that's ever going to happen) isn't going to be enough to satisfy demand.. not even close. All it will do is drive up the annoyance-levels on people who (once again) miss out.
Instead, there should be a property surplus, so players with enough gil can change their residence on a whim without stressing over finding another available plot of land. If you're looking for a way to get large amounts of gil flushed out of the economy, then look no further, because there are people who want to move but have nowhere to move to. Make it possible for them to do that by making more than enough property available.
Again, I just don't understand how this is still even an issue. Have you painted yourself into a corner code-wise? Is it just not technically feasible? You have so many mechanics tied to housing, and so much time invested into all that housing-related development, and yet for some insane reason you refuse to make it available to every player who has saved up enough gil to buy a home. It makes absolutely no sense at all. You could have a player-base full of happy home-owners, but instead you have a bunch of annoyed players who want to be home-owners yet can't be. How is this good for the health of your game/business?
Please do something to fix this. I *can not* believe this is still an issue after all this time.