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  1. #1
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90

    Let's make Triple Triad relevant!

    So 3.1 came, and I was really excited to see that SE was adding a whole slew of new cards along with (blessedly!) increased drop rates for a lot of pre-existing cards. As somebody who's played Triple Triad since Final Fantasy 8 back when I was growing up, these changes excited me greatly! All of those modifications, along with the new Gold Saucer achievement book, made me genuinely hope that we'd be seeing a new breath of life into what's otherwise a pretty dead, neglected minigame.

    When Triple Triad was first announced, I was thrilled at the idea. Ever since I was a kid I wanted to be able to play it with other people, and now FF14 would finally enable that! However, the Triple Triad scene is a barren wasteland, nobody ever wants to play or has any cards, and tournaments are nothing but scummy win trading for platinum packs.

    So I was thinking, what exactly needs to happen in order to make Triple Triad actually relevant in FF14? And the answer came pretty quickly! Simple! Make it more like it as in FF8! In Final Fantasy 8 you could break down excess cards for useful items and spells! In many cases, it made the 'draw grind' that so many people hate FF8 for nearly trivial, and gave you many of the best spells in the game for free!

    What does that mean for FF14? Well, what if we could break Triple Triad cards down into crafting materials? It could act somewhat like de-syntheses, where the rarity of the card being broken down impacts the loot table that it draws from. For instance, you have a FAR greater chance of getting expensive, ultra-rare materials from a 5* card than you do a 1*.

    For the sake of game balance, I think it would be for the best if these crafting materials remained exclusively for glamour, but think of the possibilities! I know for certain that *I* wouldn't mind grinding a few (... dozen) TT cards if it meant I got a snazzy Squall or Seifer cosplay costume for my efforts. . Not to mention that this also helps crafters out too, since obviously these outfits can be sold for HUGE prices, since they'll obviously be in demand. I don't craft myself, but I hear they've been hurting lately...

    What do you think? Personally, I think it's a fantastic way to take one of my favorite Final Fantasy past times, and make it into a fun, rewarding experience that brings more of the community on board! Who knows? Maybe those taverns would actually see some use on non-RP servers!
    (8)

  2. #2
    Player
    Rose-Wild's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Rose Wild
    World
    Cactuar
    Main Class
    Archer Lv 80
    People can hardly care about it when SE doesn't even care about banning win traders. And almost every "hard" NPC has the random rule but his deck isn't random at all and it makes it unfair and not fun. Drop rates on cards don't help much either...

    I kinda like your idea tho.
    (4)
    Last edited by Rose-Wild; 11-20-2015 at 10:11 PM.

  3. #3
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Rose-Wild View Post
    People can hardly care about it when SE doesn't even care about banning win traders. And almost every "hard" NPC has the random rule but his deck isn't random at all and it makes unfair and not fun. Drop rates on cards don't help much either...

    I kinda like your idea tho.
    There's nothing more that I hate than the random rule on an npc only to play the a dozen times and see they have the same cards every time, meanwhile I'm working with whatever I get. Even worse is random with chaos....
    (6)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  4. #4
    Player
    Kit-Kat's Avatar
    Join Date
    May 2015
    Posts
    332
    Character
    Ayleen Estheim
    World
    Siren
    Main Class
    Red Mage Lv 70
    I like the idea. However, it's not gonna happen. Earning cards is too easy and then TT wouldn't be a "source of fun" game anymore, even though no one really plays TT. I do wish something like this was implemented, but there's no hope in that, really.
    (0)

  5. #5
    Player
    Rose-Wild's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Rose Wild
    World
    Cactuar
    Main Class
    Archer Lv 80
    I'm usually happy with Chaos because that means the NPC maybe can't use his op cards in the right way to beat me :P
    But the random rule should be really random and not what it is atm.
    (0)

  6. #6
    Player
    LaurelinKementari's Avatar
    Join Date
    Apr 2014
    Location
    Uldah
    Posts
    120
    Character
    Laurelin Kementari
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Get rid of the randum rule (or make it truly random) to stop punishing us for collecting cards, let us have more than 1 four star in our deck so those cards are actually useful, don't let NPCs cheat with having 2 five stars and multiple four stars in their deck (smurf off, Tataru), get rid of the horrendous RNG drop rate that makes getting even a simple 1-star card an endless grind (looking at you, Gaelicat card), remove the time-limit on NPCs which combined with the RNG makes getting cards even more of a chore, and finally, for smurfs' sake don't make us pay ONE MILLION MGP for one measily card. (Even 200.000 is already borderline ludicrous.)

    There, Triple Tiad fixed.
    (5)
    Last edited by LaurelinKementari; 11-20-2015 at 09:17 PM.

  7. #7
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kit-Kat View Post
    I like the idea. However, it's not gonna happen. Earning cards is too easy and then TT wouldn't be a "source of fun" game anymore, even though no one really plays TT. I do wish something like this was implemented, but there's no hope in that, really.
    I don't believe that's the case at all. I'm speaking up right now because I hope that maybe, if it gets enough attention, SE will make the change. The way I see it, it does nothing but good! Not only does it revive crafting, but it's also a VERY easy revenue source for casual players, and it incentives older content. We all saw the reddit post about the 800 minute LotA queue...

    Nothing will change if we stay silent.

    Quote Originally Posted by Rose-Wild View Post
    I'm usually happy with Chaos because that means the NPC maybe can't use his op cards in the right way to beat me :P
    But the random rule should be really random and not what it is atm.
    Yeeeeeeah, the random rule is a bit silly. I wish that they would start toning down how often it shows up in later game duelists. All it does is push people away right now.
    (1)

  8. #8
    Player
    Rose-Wild's Avatar
    Join Date
    Aug 2013
    Posts
    394
    Character
    Rose Wild
    World
    Cactuar
    Main Class
    Archer Lv 80
    That's the problem of most of the stuff they introduce to the game. They have something with a lot of potential and they manage to make it a chore, and instead of fixing it they move to the next thing and let it die, like pvp. It's funny because really small simple fixes could make it so much better.
    (1)

  9. #9
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    I think TT is suffering on two different Front atm. 1: The NPC grind is really rough (as many have commented on and posted some suggested solutions) and 2: There's no good system in place to pit TT players against each other.

    I find playing against other people the real fun behind Triple Triad. NPC are great and all, but I feel that they're chief purpose is to unlock new cards. Playing other humans is where the meat of the game is, but the game does very little to encourage players to compete against one another in TT. As the OP mentioned, the Tournaments are sadly a failure that most people don't bother with or don't really try with (my FC and I just play against each other for tournaments, just to get whatever MGP and card packs we can. We don't really make any effort, knowing that we'll always be beat by win traders) and the only other system in place to encourage matches is the few extra MGP a day from playing against human opponents.

    I think one of the simplest ways to encourage players to TT with each other is to include it in the duty finder, as LoV is, with an MGP bonus that isn't limited to a number of matches (unlike the current MGP bonus for playing against humans is, which I assume is there to combat excessive win trading as an MGP farming method).
    (0)

  10. #10
    Player
    UnstablePersonality's Avatar
    Join Date
    Aug 2015
    Location
    Ishgard
    Posts
    1,190
    Character
    Athena Nightreaper
    World
    Siren
    Main Class
    Machinist Lv 90
    The worst random NPCs I have run into are 1, the wood wailer guy that drops the odin card, 2. Yellow Moon.
    (0)

    Friend/recruitment code for special items and things (use before paying first sub) RACN78W5 (updated) info on items here http://sqex.to/Cz9 code is entered via the mogstation.

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