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  1. #1
    Player
    Brigandier's Avatar
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    Mar 2011
    Location
    Ul'dah
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    212
    Character
    Vile Brigandier
    World
    Excalibur
    Main Class
    Conjurer Lv 50

    Pyramid Example in LftP

    In the first generation of MMORPGs, the pyramids were skinny and tall. In the current generation, while I think the peak should still stay way up there, the slopes projecting down from it should be less extreme. What I want to make is a theme park where both casuals and hard-cores can exist and play together. That’s the minimum requirement I think a modern MMORPG should fulfill.
    For the most part I agreed with the latest letter, but this particular paragraph didn't make sense to me. I can see what Yoshi-P is saying in that he wants the casuals/hard-cores to play together, but making the difference between hard-core players and casuals less extreme ruins exactly what hard-core players play for.

    By lowering the difference between casual and hard-core players, you ultimately cheapen any accomplishments one might make in the game. So called "hard core" players are only hard core when the reward is proportional to the work they put out. If you make the rewards less potent, you'll soon find your hard core players disappearing due to lack of reward (and any MMO knows, it's the hard core players that keep the games going).

    Think back to FF6. People fought for hours to uncurse that cursed shield and get the paladin shield. It was worth the work and it was one item out of many that clearly set you apart from a casual player. If it were only marginally better than any other shield everyone would have laughed and said no thanks, beat the game, and then moved on to other things.
    (0)
    Account deactivated. Holding out for Guild Wars 2.

  2. #2
    Player
    Nuru's Avatar
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    Mar 2011
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    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    I think what it means is that Casuals will find it less of a stress to do any content that hardcore can do, but the hardcore players can do more of it.
    (1)

  3. #3
    Player
    Brigandier's Avatar
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    Mar 2011
    Location
    Ul'dah
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    212
    Character
    Vile Brigandier
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Nuru View Post
    I think what it means is that Casuals will find it less of a stress to do any content that hardcore can do, but the hardcore players can do more of it.
    How is that any different? Part of the reward of being a hard core player is being able to do things other people can't do. If you take away the content that requires the elite to win, what point is there in becoming one of the elite?
    (0)
    Account deactivated. Holding out for Guild Wars 2.

  4. #4
    Player
    zaviermhigo's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    I'm mid-core, thanks yoshi-p for a name! I think his actual concepts didn't come out right, short amount of space. We'll see.
    (0)