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Thread: HQing stuff

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  1. #20
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Quote Originally Posted by Roth_Trailfinder View Post
    Its ... not about "finding" a good rotation online somewhere.

    Its about learning the mechanics behind the moves, either online or in game, in order to develop a methodology rather than a rotation, that works best for the individual.

    Unless you outlevel and outgear the recipe in question, it is always more about having enough of an understanding to adjust what you are doing to the situation you find yourself in. Rotations in general are for the stuff you outlevel, can write a macro for, and not for stuff that you have to think about what you are doing.
    Agreed and when you know the cascades of adjustment, you start to see that most crafting is very linear.

    My 'flaw' is, I don't use macro's. 30+ rotations are not really an option unless I make that reconciliation. I'm also not being 100% straight forward.
    The way I have learned to craft, I can in fact HQ everything but it's a long ass process. I use HQ to make HQ. That falls apart with the vendor exclusive reagents. While I said I can't HQ 51? Irony is, I can HQ 54. Because they moved the secondary items to gathered. Leather, Archaeo is mistletoe, Dhalmel is Dark Chestnut log. I have access to the HQ log and I can HQ the leather, HQ what it makes.

    I have a feeling that will collapse again when I get to 2 star because again, HQ isn't always available. Demimateria III is always going to be NQ so you stop tailoring and start spamming based on RnG.
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    Last edited by Ksenia; 11-22-2015 at 09:51 AM.