they said in the roadmap that there will no longer be a seamless game world, it'll be seperated into many unique zones with their own landmarks and topography.
So rather than eliminating zonelines, there's going to be load lines.
I know, that is why I would suggest they take a book out of Unreal or Crysis engines and impement Dynamic Gameworld Streaming without use of zone lines.
I'm all for an engine with better scaling. It concerns me what was said in the 1up interview tho. It really does sound liek the PS3 is the base platform for the new engine and the PC will just be an enhanced version of that with the same assets. If that is the case we are probably in for a drop in graphical fidelity for people who are playing at 1920x1080 or greater with everything on.
My machine runs nicely at high everything at 1920x1200 with everything except ambient occlusion on. I know that a 4ghz i7 6gig ram and an ati 5850 would be considered mid to high end now but with the basic gaming system becoming an i5 K series and a new generation of graphics cards comming in 4-6 months that level of performance will be available in a $500 PC.
If anything FFXIV V2.0 engine should be aiming to offer even more than the current one not less. Better scaling for laptops and lower spec machines is a must but making that the baseline witha few enhancements on top is a bad idea to me. Especially if that is done by reducing the complexity of the models or detail of the textures which this sounds like and will certainly be neccesary for PS3. The way to make something look good on PS3 is lots of shader and post processing work. For a PC where you sit close to a high resolution screen the textures and models have to be huge.
Last edited by Teth; 10-20-2011 at 08:59 PM.
Not really what he meant. What he means is they are basing it on the PS3 for it to be able to run the game smoothly, while the High End PC users will be able to play the game with better graphics. This also means that people with lower-end computers will be able to play it too.I'm all for an engine with better scaling. It concerns me what was said in the 1up interview tho. It really does sound liek the PS3 is the base platform for the new engine and the PC will just be an enhanced version of that with the same assets. If that is the case we are probably in for a drop in graphical fidelity for people who are playing at 1920x1080 or greater with everything on.
My machine runs nicely at high everything at 1920x1200 with everything except ambient occlusion on. I know that a 4ghz i7 6gig ram and an ati 5850 would be considered mid to high end now but with the basic gaming system becoming an i5 K series and a new generation of graphics cards comming in 4-6 months that level of performance will be available in a $500 PC.
If anything FFXIV V2.0 engine should be aiming to offer even more than the current one not less. Better scaling for laptops and lower spec machines is a must tho.
Nothing was mentioned that the graphics would be dumbed down, its just that they are optimizing an engine the way it should have been from the start.
Unfortunately that is the technical implication of basing it on the PS3. If you base it on PC you can reduce the lighting detail and texture fidelity when you move to PS3 and use simpler shader effects. If you start at the PS3 you can't magically add more animation frames and higher detail models for the PC version. To go farther than that to make use of high end PC features essentially requires branching your engine and duplicating your base assets and developers even id software with rage don't do that because it is too hard to maintain and keep them in sync.
Dont feel bad I know that feeling my pc sucks yet runs XIV quite well.All I want is better graphics options to help my system performance.. it takes me ages to load and im about 90% sure it's my PC to blame... but I have no money to replace my current one.. Maybe I'll convince the lady to by me a PS3 this spring with taxes and play there next year lol.
It say that pc and ps3 would look the same but PC can load more players and can see more draw distance i hope it wrong and yoshi-p can give us more info on what he really means.Not really what he meant. What he means is they are basing it on the PS3 for it to be able to run the game smoothly, while the High End PC users will be able to play the game with better graphics. This also means that people with lower-end computers will be able to play it too.
Nothing was mentioned that the graphics would be dumbed down, its just that they are optimizing an engine the way it should have been from the start.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.