Results -9 to 0 of 57

Threaded View

  1. #37
    Player
    Teth's Avatar
    Join Date
    Oct 2011
    Posts
    23
    Character
    Tetania Wilderkitty
    World
    Ragnarok
    Main Class
    Marauder Lv 60
    I'm all for an engine with better scaling. It concerns me what was said in the 1up interview tho. It really does sound liek the PS3 is the base platform for the new engine and the PC will just be an enhanced version of that with the same assets. If that is the case we are probably in for a drop in graphical fidelity for people who are playing at 1920x1080 or greater with everything on.

    My machine runs nicely at high everything at 1920x1200 with everything except ambient occlusion on. I know that a 4ghz i7 6gig ram and an ati 5850 would be considered mid to high end now but with the basic gaming system becoming an i5 K series and a new generation of graphics cards comming in 4-6 months that level of performance will be available in a $500 PC.

    If anything FFXIV V2.0 engine should be aiming to offer even more than the current one not less. Better scaling for laptops and lower spec machines is a must but making that the baseline witha few enhancements on top is a bad idea to me. Especially if that is done by reducing the complexity of the models or detail of the textures which this sounds like and will certainly be neccesary for PS3. The way to make something look good on PS3 is lots of shader and post processing work. For a PC where you sit close to a high resolution screen the textures and models have to be huge.
    (0)
    Last edited by Teth; 10-20-2011 at 08:59 PM.