Quote Originally Posted by TessaJalloh View Post
they said in the roadmap that there will no longer be a seamless game world, it'll be seperated into many unique zones with their own landmarks and topography.

So rather than eliminating zonelines, there's going to be load lines.
I know, that is why I would suggest they take a book out of Unreal or Crysis engines and impement Dynamic Gameworld Streaming without use of zone lines.