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  1. #21
    Player
    Zion_Cross's Avatar
    登録日
    2011/04/09
    投稿
    164
    Character
    Zion Cross
    World
    Balmung
    Main Class
    格闘士 Lv 70
    Quote 引用元:Nuru 投稿を閲覧
    Just about to make a thread about this. I thought it would take years of work to rebuild this game on a new engine. I don't think you can simply just port the graphics from one engine to another? I dunno about this lol.
    Shaders, Post Processing effects, Particle Effects - etc etc = Graphics. The code that handles all of that plus the files that tag along for the visuals, the distribution of user operations and A.I. operations are heavily involved with the game. The models already exists, those can be ported over. They already have the designated poly count... basically they know their shit.

    The majority of the gross work was already there, the revamp maps and new shit coming along with the engine is the beefy stuff. We'll see how it all ends.
    (1)

  2. #22
    Player
    nasomi's Avatar
    登録日
    2011/08/15
    Location
    Limsa
    投稿
    644
    Character
    Pocket Hockey
    World
    Gungnir
    Main Class
    斧術士 Lv 50
    In the latest interview, Yoshi said that they're using neither crystal nor luminus in 2.0, so I have no idea what they're using.
    (0)
    http://www.pocket-hockey.com <-My ffxiv adventure!

    Now with nVidia Surround!!!
    MicroATX Desktop - i7 950 - 12gb ram - 2x GTX580
    2x Intel 520 180gb SSD's in Raid0 - 3x 28" LCD @ 5760x1200

  3. #23
    Player
    Seirra_Lanzce's Avatar
    登録日
    2011/03/08
    Location
    Gridania
    投稿
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    剣術士 Lv 70
    Quote 引用元:nasomi 投稿を閲覧
    In the latest interview, Yoshi said that they're using neither crystal nor luminus in 2.0, so I have no idea what they're using.
    uhmm if i read the Gamer Escape right, is a customize engine that is compatible with Luminous Project.
    (0)

  4. #24
    Player
    登録日
    2011/07/18
    Location
    Gridania
    投稿
    1,646
    Gamer Escape: 2.0 is going to be a new client, new servers, new engine. Is this still a form of Crystal Tools? Is this the Luminous engine? What can you tell us about that? Is there going to be support for Direct X 11?

    Yoshida: First of all.. the current engine like Crystal Tools or the Luminous project, are made more for console games where they’re able to show the greatest level of graphics in a passive environment whereas an MMO is an active environment where, while you still want it to look beautiful, you also have many many people coming together in the same world. You have something like MW3 where the graphics are beautiful but what would happen if you had like 3 or 400 people on the screen at once. Would the engine be able to handle that? So what we wanted was something that could handle more of an active gameplay that we’re aiming for but also be able to provide beautiful graphics and landscapes. We found that Crystal Tools and Luminous would not be the optimal solution for this so that’s why we’re going to develop our own.

    One of the reasons we had some trouble with the original launch of FFXIV was because we went through Crystal Tools and it was an engine that wasn’t really optimized for an MMO and so we’re currently working with technologists that are working on Luminous to make us a custom, optimal engine that will work for FFXIV.

    As for DX 11, the first thing the dev team feels we have to do after the release of 2.0 is have a graphics engine that can accommodate the high-end computers and let those players have the highest quality graphics, smooth playability and a lot of different characters on screen- not the 40 we have now but having lots of characters displayed without having performance lag. But we’re also looking at the users with lower end computers as well and being able to create a system where you don’t have to have a high end PC to play. It also means having a system that will also handle the PS3 hardware as well that you have and just because it’s on the PS3 doesn’t mean it’s going to have lower quality. Maintaining quality for all three platforms- for high-end, low-end and PS3 and having an engine that will support this is what we’re aiming for with 2.0 and once that’s completed, and we hope to have that completed for 2.0, the next step will be to get the game ready for DX 11. So it’s in our schedule but we decided to make sure we had those three things covered by 2.0 and pushed back DX 11 for now. It’s not off the table thought and definitely the next thing we do after this.
    There, everything is addressed.
    (4)

  5. #25
    Player
    Llewelyn's Avatar
    登録日
    2011/09/26
    Location
    Limsa Lominsa
    投稿
    91
    Character
    Llewelyn Lorwerth
    World
    Balmung
    Main Class
    巴術士 Lv 24
    Quote 引用元:Jinko 投稿を閲覧
    Yea it sounds like luminous which is using DX11 I think, so we can expect some extra graphic option for high end PC's, you think this game looks good now, well I bet its guna look ridiculous when 2.0 hits.
    If it requires hardware DX11, I can guarantee that this isn't the engine they'll pick, as they've said one of the goals is to lower the entry bar to allow lower spec players to play. Requiring a brand new graphics card, even a low end one, is not in line with what they said.

    Software DX11 requirement with lower hardware requirement (fallbacks) is unlikely too, because there are also still people running Windows XP, which won't get anything newer than DX9. The official requirements for FFXIV as it exists now includes Windows XP.

    Far as how easy to port things... it would really depend how they created the content. That said... they're remaking the entire gameworld, so the only thing to port really is armor, which is probably in 3d Studio Max or Maya or something similar.

    Quote 引用元:Jinko 投稿を閲覧
    They said we wouldn't somewhere amongst all the text.

    They also said it would require a lot of downloading so, Im guessing digital distribution, in the form of a massive patch.
    I suspect they're going to start rolling out the patch before the patch goes live, to help with download rates. Like preloading a game on Steam.
    (0)
    2011/10/19 16:22; Llewelyn が最後に編集

  6. #26
    Player
    Zumi's Avatar
    登録日
    2011/03/08
    Location
    Gridania
    投稿
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    ナイト Lv 100
    A lot of games just have an option to pick what graphics api you want to use. If you have a card that supports dx11 then you would pick that one. They said they weren't going to support dx11 right away in one of the inverviews but when they do support it probably just an option you can pick for better performance.
    (0)

  7. #27
    Player
    登録日
    2011/07/18
    Location
    Gridania
    投稿
    1,646
    Quote 引用元:Llewelyn 投稿を閲覧
    If it requires hardware DX11, I can guarantee that this isn't the engine they'll pick, as they've said one of the goals is to lower the entry bar to allow lower spec players to play. Requiring a brand new graphics card, even a low end one, is not in line with what they said.

    Software DX11 requirement with lower hardware requirement (fallbacks) is unlikely too, because there are also still people running Windows XP, which won't get anything newer than DX9. The official requirements for FFXIV as it exists now includes Windows XP.

    Far as how easy to port things... it would really depend how they created the content. That said... they're remaking the entire gameworld, so the only thing to port really is armor, which is probably in 3d Studio Max or Maya or something similar.



    I suspect they're going to start rolling out the patch before the patch goes live, to help with download rates. Like preloading a game on Steam.
    2.0 starts being distributed on October 2012, A good three+ months before release.
    (0)

  8. #28
    Player
    Akira_Tenshi's Avatar
    登録日
    2011/03/08
    Location
    Limsa Lominsa
    投稿
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    裁縫師 Lv 80
    They said FF Versus XIII does use Luminos but only for the lighting. If XIV does use it then it could be the first FF game to fully use it.
    (0)

  9. #29
    Player
    Chrees's Avatar
    登録日
    2011/03/08
    Location
    Gridania
    投稿
    674
    Character
    Chrees Byrjun
    World
    Sargatanas
    Main Class
    賢者 Lv 100
    Quote 引用元:Akira_Tenshi 投稿を閲覧
    They said FF Versus XIII does use Luminos but only for the lighting. If XIV does use it then it could be the first FF game to fully use it.
    Look at Answa's post four above yours. They're not using Luminous, but rather working with members of their team to create a custom engine.
    (0)
    Sea of Stars «SoS» | Sargatanas
    Quote 引用元:Bayohne 投稿を閲覧
    Hatersgonnahate.gif
    Quote 引用元:Rukkirii 投稿を閲覧
    ^My favorite signature but minus the Bayohne part.

  10. #30
    Player
    Akira_Tenshi's Avatar
    登録日
    2011/03/08
    Location
    Limsa Lominsa
    投稿
    1,381
    Character
    Akira Tenshi
    World
    Odin
    Main Class
    裁縫師 Lv 80
    Quote 引用元:Chrees 投稿を閲覧
    Look at Answa's post four above yours. They're not using Luminous, but rather working with members of their team to create a custom engine.
    "In an interview with Famitsu, Tetsuya Nomura reveals that Versus XIII's lightning is being redone, and they're using Luminous for this purpose. Luminous is good with lightning, says Nomura. Versus aims for photo realism, so it places greater importance on lighting."

    This is where I got that information, maybe it's not accurate though, I don't know.

    http://andriasang.com/comy9x/
    (0)

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