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  1. #61
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Zumi View Post
    As someone who plays pld main, raise would offer nothing to the current end game scene. If you have to cast a long spell to rasie someone in savage you already lost the fight more or less.
    Everything is not only towards End game for a lot of people.

    Check the charts, they were surprised that Alex wasn't clear by most (me included, waiting for girlfriend to get the iLvl ^^)
    (1)

  2. #62
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4
    Quote Originally Posted by Fevelle View Post
    Yes, because taking into account an MMORPG and Tactics is really something you should do when looking at the roots of a franchise. If we're going about that, Paladins should have acess to sword skills like Holy Explosion and Judgement Blade from FFT. The "aga" spells by the way, are much more present in the franchise than skills like Holy Cross and Wish (and I find it quite lame that FFXIV spells are not named like that).
    You do that when the game include aga spells it usually means that a PLD will NOT have the ability to cast AOE heals, right? In games without aga, it usually means the game let's you cast magic on a single target or multiple targets without a special skill. Not only that, but if we go to the original root of Paladin, he never learns Raise. The highest skill he learns is basically Cure II.
    (0)

  3. #63
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by KingOfAbyss View Post
    Then tell me why we needed CNJ to unlock our job.

    We don't use Cure at all (even before Clemency), Stoneskin now seems irrelevant to the point of leaving it to healers. Protect? Same - Healers.

    We mostly use all from MRD.

    This is an ability we have and can use, but it's useless. So I want to make a use of it.

    If you don't want to use it, up to you.

    I don't need that to 'perform' the way you are typing.

    It's a 'plus' that would be nice to get.
    A good Paladin will proactively use Stoneskin. A generous Paladin will protect when a low mp healer cannot. How surprising that a tank class borrows 3 maybe 4 skills from its tanking counterpart. (War borrows conva, provoke, awareness at the minimum and possibly flash. Not like Paladin is apart of their lore)
    (2)
    Last edited by Rawrz; 11-20-2015 at 10:38 AM.

  4. #64
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    I'm in full support of this.


    Whether end-game or not I believe adding in-combat Raise to Paladin would be perfectly fine balance-wise. It's time consuming to pull off and can be interrupted. It takes a huge chunk of MP which doesn't recover very fast unless you spam Riot Blade (which is a disasterous DPS loss in Savage) preventing you from spam-raising. Then you have to actually be in a point of the fight where it's even possible for the party to perform a recovery. If your healers are dead, you are actually able to pull it off, AND recover, it would be glorious!


    Smn's are able to swiftcast a combat-Raise when both healers are dead and its considered "balanced." I don't see why a Paladin shouldn't be able to combat-Raise, without Swiftcast, while taking a pounding, and receiving no heals. Seems pretty balanced to me.


    Quote Originally Posted by Rawrz View Post
    A good Paladin will proactively use Stoneskin. A generous Paladin will protect when a low mp healer cannot. How surprising that a tank class borrows 3 maybe 4 skills from its tanking counterpart. (War borrows conva, provoke, awareness at the minimum and possibly flash. Not like Paladin is apart of their lore)

    Also fully agree with this. You can Stoneskin yourself before almost every major Tankbuster in the game without interuption. There are also a lot of lengthy transition phases in Raids / Trials that let's you Stoneskin multiple people with weakness before a big hit. I re-protect static members after Raise as it saves the healers MP. Honestly there's no reason for a Paladin to NOT be doing this. It's practically a part of the job.
    (4)
    Last edited by Galactimus; 11-20-2015 at 10:50 AM.

  5. #65
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    paladin raise maybe in ffxi but also in wow too. a paladin in ffxiv are tanks and this isn't ffxi nor is ffxi-2
    (0)
    Last edited by Savagelf; 11-20-2015 at 11:39 AM.

  6. #66
    Player
    Malicewolf's Avatar
    Join Date
    Oct 2015
    Posts
    475
    Character
    Fohl Hakuko
    World
    Goblin
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Rawrz View Post
    A good Paladin will proactively use Stoneskin. A generous Paladin will protect when a low mp healer cannot. How surprising that a tank class borrows 3 maybe 4 skills from its tanking counterpart. (War borrows conva, provoke, awareness at the minimum and possibly flash. Not like Paladin is apart of their lore)
    Er. Ok, yes a stoneskin in the middle of a fight during a long aoe works. But if it hits EVERYONE a good healer will stoneskin II. If it's a specific area/target, a good tank will gtfo of the aoe. Not put stoneskin on. If it's mid fight, there's the chance you get interrupted too. A generous paladin can reapply protect to a downed dps during a fight. But protect is not top priority. It is a little boost.

    As for cross class, second wind and internal release are great for WAR. The cross class is useful. DRK gets both tank crosses. PLD gets redundancies or useless cross from conjurer
    (0)
    Don't worry. I'll spam cure the crap out of you with my Paladin.

    #GetSelliBack2016
    #IsSelliBackYet?2017
    #IfSelliIsntBackIQuit2018
    #IfSelliIsntBackIQuitForReal2019
    #TheYearTrumpWontGetRelected2020

  7. #67
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Malicewolf View Post
    Er. Ok, yes a stoneskin in the middle of a fight during a long aoe works. But if it hits EVERYONE a good healer will stoneskin II. If it's a specific area/target, a good tank will gtfo of the aoe. Not put stoneskin on. If it's mid fight, there's the chance you get interrupted too. A generous paladin can reapply protect to a downed dps during a fight. But protect is not top priority. It is a little boost.

    As for cross class, second wind and internal release are great for WAR. The cross class is useful. DRK gets both tank crosses. PLD gets redundancies or useless cross from conjurer
    Stop. Stoneskin II can't be used in battle.
    (15)

  8. #68
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by MilesSaintboroguh View Post
    Stop. Stoneskin II can't be used in battle.
    I hate to say it, but I smiled at this in a topic bemoaning the lact of battle use for Raise on PLD. It's amusing, but doesn't alter the issue of course.
    (0)

  9. #69
    Player
    AlexSag's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    105
    Character
    Alex Sage
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    I would love this. In 4 man duty finder groups and if a healer goes down early into a boss fight, it doesn't matter how skilled the rest of the party is, you are probably not taking down the boss. With the ability to use raise, I'd be able to save us the trouble of having to reset just because one person messed up. Most people seem to agree that this isn't going to ruin tank balance. If it adds a bit of utility and doesn't really hurt anything, why not?
    (2)

  10. #70
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Fevelle View Post
    Yup, STRATEGY. This is exactly what this game lacks.
    It always kinda weirds me out when I see this kind of sentiment from people that say they don't do endgame. o.O

    I mean, if you don't do the hardest content in the game, of course it's going to seem light on strategy.

    Quote Originally Posted by Kosmos992k View Post
    We have FOUR of them, all of them from CNJ and all of them to some degree or another useless or unusable. We're the only non caster to cross with CNJ, I already know the arguments about it being a hold over or legacy thing...yada...yada... The point is it's there, it's half of our cross class skills, and they should be useful in some way.
    If you honestly think Stoneskin is useless, you're doing PLD wrong. Oops sorry, there goes my endgame point of view again.

    Quote Originally Posted by Galactimus View Post
    Also fully agree with this. You can Stoneskin yourself before almost every major Tankbuster in the game without interuption. There are also a lot of lengthy transition phases in Raids / Trials that let's you Stoneskin multiple people with weakness before a big hit. I re-protect static members after Raise as it saves the healers MP. Honestly there's no reason for a Paladin to NOT be doing this. It's practically a part of the job.
    I remember spam-casting Stoneskin on Earthshaker targets in T13. Glorious. xD

    I also remember how much fun it was once I figured out that if I Stoneskinned myself I could just Leeroy straight into Bahamut for DB.

    Quote Originally Posted by KingOfAbyss View Post
    Well, since it won't balance it out, SE can surely give it to us!

    RPers and those niche occasion would be nice to see ^^
    They can put it in or not put it in and it won't matter to me either way. I don't care so much about that. I was making an argument against someone that was saying it would help balance Paladin with the other two tanks. Frankly, it wouldn't affect a darn thing as far as evening Paladin up in raid effectiveness with Warrior and Dark Knight. It'd be just another niche use skill that you almost never use.
    (2)
    Last edited by Ashkendor; 11-20-2015 at 04:20 PM.

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