Results -9 to 0 of 75

Threaded View

  1. #36
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    I'm in full support of this.


    Whether end-game or not I believe adding in-combat Raise to Paladin would be perfectly fine balance-wise. It's time consuming to pull off and can be interrupted. It takes a huge chunk of MP which doesn't recover very fast unless you spam Riot Blade (which is a disasterous DPS loss in Savage) preventing you from spam-raising. Then you have to actually be in a point of the fight where it's even possible for the party to perform a recovery. If your healers are dead, you are actually able to pull it off, AND recover, it would be glorious!


    Smn's are able to swiftcast a combat-Raise when both healers are dead and its considered "balanced." I don't see why a Paladin shouldn't be able to combat-Raise, without Swiftcast, while taking a pounding, and receiving no heals. Seems pretty balanced to me.


    Quote Originally Posted by Rawrz View Post
    A good Paladin will proactively use Stoneskin. A generous Paladin will protect when a low mp healer cannot. How surprising that a tank class borrows 3 maybe 4 skills from its tanking counterpart. (War borrows conva, provoke, awareness at the minimum and possibly flash. Not like Paladin is apart of their lore)

    Also fully agree with this. You can Stoneskin yourself before almost every major Tankbuster in the game without interuption. There are also a lot of lengthy transition phases in Raids / Trials that let's you Stoneskin multiple people with weakness before a big hit. I re-protect static members after Raise as it saves the healers MP. Honestly there's no reason for a Paladin to NOT be doing this. It's practically a part of the job.
    (4)
    Last edited by Galactimus; 11-20-2015 at 10:50 AM.