Not leveling PLD yet, but Hallowed ground doesn't help with casting Clemency interruption right? so it be the same for raises
Not leveling PLD yet, but Hallowed ground doesn't help with casting Clemency interruption right? so it be the same for raises
Won't a PLD get interrupted if he's spell casting anyway? Even if they get lucky and cast without a hitch, he'll either be already dead from all the hits he took or he'll drop by the time the healer is up and ready to fight again.
Actually what IS the reason we can't use phoenix downs in the middle of a fight. God knows the cooldown of the things is long enough as is, so that can't be the issue.
Yup, STRATEGY. This is exactly what this game lacks.To be more clear I mean a summoner cannot survive a raid wide aoe wipe mechanic like a pally can. Hallow + Raise + Cover + LB3 Healer. Mechanic beaten by the only thing that could ever beat it. Broken. As I said earlier, just because it's available in your cross class, doesn't make it part/effective for your role. Skull Sunder. Savage Blade. Ruin.
Not in the UK....
https://en.wikipedia.org/wiki/Blinkers_%28horse_tack%29
Not a great start to your post, but hey, we all make mistakes.
To answer your second 'point', I've been in many situations in light party where I ould have usefully raised a healer, but obviously could not because of the restriction. I'm not sure how you come up with it being worse since 4-man content is somewhat more forgiving in any case. Either way, I disagree with your analysis and believe that you need to remove your end-game oriented *blinkers*.
We have FOUR of them, all of them from CNJ and all of them to some degree or another useless or unusable. We're the only non caster to cross with CNJ, I already know the arguments about it being a hold over or legacy thing...yada...yada... The point is it's there, it's half of our cross class skills, and they should be useful in some way.
It's not 'pretty much the same' at all.
I'll just refer you to the place where I said I wasn't talking about end-game or raid content, and that I wish people would take the raider/end-game blinkers off and realize there's more to the game than that. BTW, your 'broken' statement is kind of pointless since we could just as well HG + Cover(healer) + LB3 Healer to rez everyone else. Either way without a PLD, it ain't happening in that specific, and very narrow situation. Of course the healer could just pop their LB3 anyway, and there are plenty of situations where PLD could pop theirs for a similarly miraculous effect. You can always come up with situations where a specific course of action saves of fails a raid wipe. That is not an argument that something is overpowered.To be more clear I mean a summoner cannot survive a raid wide aoe wipe mechanic like a pally can. Hallow + Raise + Cover + LB3 Healer. Mechanic beaten by the only thing that could ever beat it. Broken. As I said earlier, just because it's available in your cross class, doesn't make it part/effective for your role. Skull Sunder. Savage Blade. Ruin.
Answering why we can't use Phoenix Down in battle Fevelle said....
LOL, isn't that the reason for everything being OP? Either that or it will unbalance PVP...
Just how many GCDs are you burning now to achieve this, plus the insane cast time of Raise, and you still think it's OP? Come on....
Last edited by Kosmos992k; 11-20-2015 at 08:52 AM.
As someone who plays pld main, raise would offer nothing to the current end game scene. If you have to cast a long spell to rasie someone in savage you already lost the fight more or less.
SE pls make all the classes the same because people can't understand that classes are supposed to be different.
As a PLD, I'm upset that I don't have access to Holy and Fire IV. THEY NEED TO CHANGE THIS!
That's EXACTLY what we don't want. Paladin always had acess to useful WHM spells in FF games, this one being the exception. I don't see how it would make it "the same as other classes". Alas, PLD is already a freaking generic tank prototype as is.
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