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  1. #31
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Not leveling PLD yet, but Hallowed ground doesn't help with casting Clemency interruption right? so it be the same for raises
    (0)

  2. #32
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by myahele View Post
    Not leveling PLD yet, but Hallowed ground doesn't help with casting Clemency interruption right? so it be the same for raises
    Even if it didn't. If you manage to Stoneskin first that should fix the issue.
    (0)

  3. #33
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Won't a PLD get interrupted if he's spell casting anyway? Even if they get lucky and cast without a hitch, he'll either be already dead from all the hits he took or he'll drop by the time the healer is up and ready to fight again.
    (2)

  4. #34
    Player
    Cluebilly's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    231
    Character
    Roksha Alkdnar
    World
    Famfrit
    Main Class
    Arcanist Lv 60
    Actually what IS the reason we can't use phoenix downs in the middle of a fight. God knows the cooldown of the things is long enough as is, so that can't be the issue.
    (1)

  5. #35
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Cluebilly View Post
    Actually what IS the reason we can't use phoenix downs in the middle of a fight. God knows the cooldown of the things is long enough as is, so that can't be the issue.
    Raid enviroment balance.
    (1)

  6. #36
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rawrz View Post
    To be more clear I mean a summoner cannot survive a raid wide aoe wipe mechanic like a pally can. Hallow + Raise + Cover + LB3 Healer. Mechanic beaten by the only thing that could ever beat it. Broken. As I said earlier, just because it's available in your cross class, doesn't make it part/effective for your role. Skull Sunder. Savage Blade. Ruin.
    Yup, STRATEGY. This is exactly what this game lacks.
    (1)

  7. #37
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Malzian View Post
    Okay, first off its 'blinders', not 'blinkers'.
    Not in the UK....
    https://en.wikipedia.org/wiki/Blinkers_%28horse_tack%29
    Not a great start to your post, but hey, we all make mistakes.

    To answer your second 'point', I've been in many situations in light party where I ould have usefully raised a healer, but obviously could not because of the restriction. I'm not sure how you come up with it being worse since 4-man content is somewhat more forgiving in any case. Either way, I disagree with your analysis and believe that you need to remove your end-game oriented *blinkers*.

    Quote Originally Posted by Ashkendor View Post
    White Mage can take Ruin, Physick, and Surecast. Bard can take Haymaker. Monk can take freakin Skull Sunder.

    I think pretty much every class has at least one bunk cross-class skill.
    We have FOUR of them, all of them from CNJ and all of them to some degree or another useless or unusable. We're the only non caster to cross with CNJ, I already know the arguments about it being a hold over or legacy thing...yada...yada... The point is it's there, it's half of our cross class skills, and they should be useful in some way.

    It's not 'pretty much the same' at all.

    Quote Originally Posted by Rawrz View Post
    To be more clear I mean a summoner cannot survive a raid wide aoe wipe mechanic like a pally can. Hallow + Raise + Cover + LB3 Healer. Mechanic beaten by the only thing that could ever beat it. Broken. As I said earlier, just because it's available in your cross class, doesn't make it part/effective for your role. Skull Sunder. Savage Blade. Ruin.
    I'll just refer you to the place where I said I wasn't talking about end-game or raid content, and that I wish people would take the raider/end-game blinkers off and realize there's more to the game than that. BTW, your 'broken' statement is kind of pointless since we could just as well HG + Cover(healer) + LB3 Healer to rez everyone else. Either way without a PLD, it ain't happening in that specific, and very narrow situation. Of course the healer could just pop their LB3 anyway, and there are plenty of situations where PLD could pop theirs for a similarly miraculous effect. You can always come up with situations where a specific course of action saves of fails a raid wipe. That is not an argument that something is overpowered.

    Answering why we can't use Phoenix Down in battle Fevelle said....
    Quote Originally Posted by Fevelle View Post
    Raid enviroment balance.
    LOL, isn't that the reason for everything being OP? Either that or it will unbalance PVP...

    Quote Originally Posted by Rawrz View Post
    Even if it didn't. If you manage to Stoneskin first that should fix the issue.
    Just how many GCDs are you burning now to achieve this, plus the insane cast time of Raise, and you still think it's OP? Come on....
    (2)
    Last edited by Kosmos992k; 11-20-2015 at 08:52 AM.

  8. #38
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    As someone who plays pld main, raise would offer nothing to the current end game scene. If you have to cast a long spell to rasie someone in savage you already lost the fight more or less.
    (0)

  9. #39
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4
    SE pls make all the classes the same because people can't understand that classes are supposed to be different.

    As a PLD, I'm upset that I don't have access to Holy and Fire IV. THEY NEED TO CHANGE THIS!
    (1)

  10. #40
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by SonKevin View Post
    SE pls make all the classes the same because people can't understand that classes are supposed to be different.

    As a PLD, I'm upset that I don't have access to Holy and Fire IV. THEY NEED TO CHANGE THIS!
    That's EXACTLY what we don't want. Paladin always had acess to useful WHM spells in FF games, this one being the exception. I don't see how it would make it "the same as other classes". Alas, PLD is already a freaking generic tank prototype as is.
    (1)

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