Could be really OP in PvP content but if you start altering PvE because it effects PvP balance then you've quite explicitly screwed the power curve already and PvP is unsalvageable. (Like the Gold Saucer)Second off, it's even worse in 4-man content since if I'm spending that 8 seconds casting that is 8 seconds I'm not dodging AoEs or using CDs if I didn't pop them before I started casting, nor am I trying to keep myself alive, nevermind the enmity issues. This may be useful in 24-man dungeons, but I still see it being niche and not really all that utilitarian... Even if you do pull it off, your healer has animation lock from the raise and no MP to heal with, either. Point is, if you don't have anything that can deliver some decent heals until the healer can get back on their feet and regenerate some MP, raising them doesn't do you any good at all.
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