Results 1 to 10 of 75

Hybrid View

  1. #1
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Catwho View Post
    Let me say that as a SMN, unless you've EXPLICITLY asked me to save Swiftcast for Raise, it's not going to be up on demand.

    Just tossing that out there. I use up Swiftcast for Shadow Flare unless I've been specifically asked to keep it on reserve in a raid.
    Oh, definitely. There's always the chance it will be up, but I get that it's a slim chance at best.

    For a PLD there's zero chance at all. We don't even have the option.

    Quote Originally Posted by Kosmos992k View Post
    Think beyond 8-man raids and end-game. In light party content if the healer dies, it's generally gonna be a wipe. If PLD could raise in battle, they more than likely have enough aggro lead on the DPS to raise the healer without losing aggro. It would be very useful there.

    One thing I am finding in this discussion in particular is that many players wear blinkers that prevent them seeing anything but end-game scenarios.
    Anything short of endgame, the PLD should be able to keep himself standing in many cases anyway. Clemency is a hella strong heal.

    Healer's dead? Pop some cd's, self heal, let the DPS burn the boss. You can even heal the DPS if you need to.
    (0)
    Last edited by Ashkendor; 11-20-2015 at 07:39 AM.

  2. #2
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ashkendor View Post
    Anything short of endgame, the PLD should be able to keep himself standing with Bloodbath and Clemency anyway.

    Healer's dead? Pop some cd's, self heal, let the DPS burn the boss.
    Bloodbath, yes, but Clemency isn't always available depending on the content. I'm just asking people to look at this from the point of view of a) players who don't run end-game or raid, and b) players leveling Paladin from scratch. Logically speaking, Raise as a cross skill, is little better than our appendix, except it doesn't go septic and threaten your life.

    BTW going back to what I said about expanding and not contracting the selection of cross class skills, here is what a Gladiator can do in that regard (scroll down to cross class skills);
    http://www.ffxivinfo.com/class/gladiator.php*
    Here is Paladin;
    http://www.ffxivinfo.com/job/paladin.php*
    * - Note that the description for Raise has a foot note that reads cannot be used in battle until level 28. Unless there has been a stealth change in an emergency patch, that footnote is only relevant to CNJ.

    Imagine the possibilities if jobs had 6 slots and the same range of skills to choose from as their base class does now.

    It seems as though SE like to homogenize everything, and amazingly the players support it either explicitly or tacitly, even defining specific skill rotations and BiS armor sets, so there is apparently no room for individual expression or style.

    That's just really, really sad.
    (2)
    Last edited by Kosmos992k; 11-20-2015 at 07:45 AM.

  3. #3
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kosmos992k View Post
    Bloodbath, yes, but Clemency isn't always available depending on the content. I'm just asking people to look at this from the point of view of a) players who don't run end-game or raid, and b) players leveling Paladin from scratch. Logically speaking, Raise as a cross skill, is little better than our appendix, except it doesn't go septic and threaten your life.
    White Mage can take Ruin, Physick, and Surecast. Bard can take Haymaker. Monk can take freakin Skull Sunder.

    I think pretty much every class has at least one bunk cross-class skill.
    (4)