Results -9 to 0 of 75

Threaded View

  1. #10
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Malzian View Post
    As a PLD main, I only have one concern with this and that is the cast time/animation lock for it. If I'm in a fight where I only need to OT, it'd be somewhat alright provided I didn't have to worry about the MT dying when both healers go down.
    Think beyond 8-man raids and end-game. In light party content if the healer dies, it's generally gonna be a wipe. If PLD could raise in battle, they more than likely have enough aggro lead on the DPS to raise the healer without losing aggro. It would be very useful there.

    One thing I am finding in this discussion in particular is that many players wear blinkers that prevent them seeing anything but end-game scenarios.

    Quote Originally Posted by Rawrz View Post
    The difference between Paladin having a raise in battle and a summoner having raise is that a Paladin can get hit by a truck and live; a summoner cannot.
    That's not really very relevant to the discussion, the Summoner is hardly going to steal hate while raising someone, so short of a random AoE they're gonna be fine, especially is they swiftcast it.

    As I said earlier in another post. The raise cross class skill is really unusable in it's current state, it literally detracts from the PLD skills if you put it on your hotbar, becoming an entirely wasted slot. Since PLD is based on the combination of GLD and CNJ, is it really unreasonable to expect we would at least be able to use our CNJ skills?

    Quote Originally Posted by LandricFrey View Post
    This cross-class ability system is the bare-bones leftovers of a once powerful Job customization system from 1.0. With Rogue having no skills to share, and going into 3.0 with no new classes (just jobs) I'm thinking they want to axe the system completely, and that wouldn't bother me one bit. Why do something half-assed? Go big or go home.
    Oh good grief I hope not. It's one of the few ways in which we get any ability to shape our character and influence anything about how they play. If you remove cross class skills, you rail everyone into exactly the same skills and abilities, and with the vertical gearing, each player in a job would basically be a clone of every other player in the same job. How boring would that be? On the contrary, expand the cross skills. Try this, take your soul stone off, requip as a Gladiator and look at the selection of juicy skills you have to play with. Rather than removing cross class skills, though ought to expand them to allow us more freedom with our skill build.

    Quote Originally Posted by Vandril View Post
    This would be extremely powerful utility. So powerful, that I fear it might cause PLD to be a required party member for any sort of hardcore content. Having a PLD able to resurrect just about anyone while off-tanking is a scary thought. Even the MP cost wouldn't really matter to them, since they can regain MP at such an insane rate.

    It would be cool, and I'd love it, but it might cause some serious balance issues.
    No it wouldn't. It's on a long cast time and uses a lot of MP, how would it be more powerful or unbalancing than SMN being able to Resurrect? Not to mention that while the PLD is casting it, they are taking damage and not putting out any DPS, so in an end-game scenario with the dps-checks there, I can't believe any raid leader would ask for a PLD over another tank for their ability to battle raise.
    (4)
    Last edited by Kosmos992k; 11-20-2015 at 07:34 AM.