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  1. #1
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by KingOfAbyss View Post
    Heya all ^^

    Is it asking for too much that we could spend a Cross-Class slot skill and put Raise as a PLD, to be able to use it in combat since we unlocked it with Conjurer?

    That would really make me feel like I'm the sort of Crusader that are there with prayers, God, Shield and.. to better protect and serve my fellow comrades?
    **snip**

    Thank you for your time.
    You already have Raise cross classed from CNJ, you may or may not have included it in the skills you could put in available slots. However, at the moment there is no point because we can't use it in battle, even though it's a cross class skill. In fact there really isn't any point to cross classing the skill without being able to use it in battle since it takes almost as much time to switch the skill into your hotbar and wait for the cooldown before using it as it does to simply switch to CNJ or WHM and do it that way.

    There's discussion of this on the Tank forum.

    Quote Originally Posted by Ashkendor View Post
    PLD being able to Raise in combat would be of niche use at the very best. More half-assed raid utility isn't balance.
    I understand the points about end-game/raid content. But in general run of the mill stuff and in terms of QoL, it matters because we have been given it as a cross class skill, but it's quite literally unusable in any meaningful way because it can't be used in battle. I mean, if you're going to give Raise as a cross class, why not make it battle usable? Summoners have the skill from Arcanist that allows them to raise in battle.

    Actually if CNJ didn't need a trait to allow raising in battle, there would be no issue. I've no idea why CNJ needs to have that trait in the first place, it seems a needless restriction at the best.
    (3)
    Last edited by Kosmos992k; 11-20-2015 at 07:22 AM.

  2. #2
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Kosmos992k View Post
    You already have Raise cross classed from CNJ, you may or may not have included it in the skills you could put in available slots. However, at the moment there is no point because we can't use it in battle, even though it's a cross class skill. In fact there really isn't any point to cross classing the skill without being able to use it in battle <- That is the point of my thread, sigh. And check me on Lodestone, I've got all my Cross-Class Skills, so I know them since it takes almost as much time to switch the skill into your hotbar and wait for the cooldown before using it as it does to simply switch to CNJ or WHM and do it that way. <- err what? That has nothing to do with my suggestion.

    There's discussion of this on the Tank forum. (at least someone who has taste! ^^)

    I understand the points about end-game/raid content. But in general run of the mill stuff and in terms of QoL, it matters because we have been given it as a cross class skill, but it's quite literally unusable in any meaningful way because it can't be used in battle. <- EXACTLY. I mean, if you're going to give Raise as a cross class, why not make it battle usable? Summoners have the skill from Arcanist that allows them to raise in battle. <- YUP.

    Actually if CNJ didn't need a trait to allow raising in battle, there would be no issue. I've no idea why CNJ needs to have that trait in the first place, it seems a needless restriction at the best.
    Well, yeah, seems they are looking to revamp this skill system, we might be in for a shock! Get ready for 4.0, the reborn of a reborn game!

    *actually I wouldn't mind testing a different skill systems, as long as they keep up with this nice game ^^
    (0)