Quote Originally Posted by LandricFrey View Post
This cross-class ability system is the bare-bones leftovers of a once powerful Job customization system from 1.0. With Rogue having no skills to share, and going into 3.0 with no new classes (just jobs) I'm thinking they want to axe the system completely, and that wouldn't bother me one bit. Why do something half-assed? Go big or go home.
What would they possibly replace it with? As a Dragoon the Pugilist and Marauder Skills I use in my cross slots are invaluable. Almost every combo, strategy, and stat balance would have to be completely overhauled if cross skills (A big selling point for the armoury system back in the day) were to be scraped. I say the extra slot may simply be due to lack of cross skills in general. Rought, Mechanist, Dark Knight, and Astrologen were implemented with out offering a single cross skill, then for that one extra slot all normal classes would go up to 12 cross skills, as it sit you now have to think which of the skills you're willing to give up. Like how I made the choice to stick with Fracture for my DoT combo instead of swapping for Mantra when I unlocked it. If I had a sixth slot I'd have no need to make that decision because Mantra is the only other cross skill beside the 5 I have equiped that's worth anything to DRG. And All Mantra would really do is be a Healer's version of Battle Littiney.