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  1. #10
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Malicewolf View Post
    Every tank should have a last ditch, immune to death saving CD. This scenario kinda screams "use me" for that. Even if the MT dies, the shortest version of this is holmgang, which still lasts for 6 seconds for a WAR. Raise is 8. If your MT can't give you 2 extra seconds and use Holmgang to stall for the other 6, then you have another problem. Living dead is 10 seconds long, just like HG. This idea is meant to be last ditch effort, or simply to alleviate a healer from using their mana on it if the run is still going smoothly and 1 DPS falls.
    I'm talking from the standpoint of endgame content here, where your last ditch cooldowns are often included in your cooldown rotation by necessity and thus aren't available to use like that. If both healers are down and you manage to get one raised, great. One healer back on their feet with no mana probably isn't going to save the run because at that point your MT is very likely to be mostly dead (if not already completely dead), and if you're very unlucky the raid's also taken aoe damage. Not to mention, your OT animation locking themselves and losing 4 GCD's worth of DPS to save one healer a single Raise cast's worth of mana is a bad idea.

    The whole reason Raise is a great raid utility for SMN is specifically because they are a DoT class and they have Swiftcast.

    PLD being able to Raise in combat would be of niche use at the very best. More half-assed raid utility isn't balance.
    (3)
    Last edited by Ashkendor; 11-20-2015 at 06:54 AM.