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  1. #1
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Malzian View Post
    ...
    How is making a Paladin what they have been trough all the franchise "homogenizing" it? It would be homogenizing if they could heal on par or better than a WHM. Other than that, Paladins/Knights have always been a sword and shield fighter with White Magic skills and this game being the (sad) exception to it.

    Pushing a DPS meta down our throats is much more dangerous to homogenize the jobs than giving healing utilities to PLD.
    (0)

  2. #2
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Zumi View Post
    As someone who plays pld main, raise would offer nothing to the current end game scene. If you have to cast a long spell to rasie someone in savage you already lost the fight more or less.
    Everything is not only towards End game for a lot of people.

    Check the charts, they were surprised that Alex wasn't clear by most (me included, waiting for girlfriend to get the iLvl ^^)
    (1)

  3. #3
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    I'm in full support of this.


    Whether end-game or not I believe adding in-combat Raise to Paladin would be perfectly fine balance-wise. It's time consuming to pull off and can be interrupted. It takes a huge chunk of MP which doesn't recover very fast unless you spam Riot Blade (which is a disasterous DPS loss in Savage) preventing you from spam-raising. Then you have to actually be in a point of the fight where it's even possible for the party to perform a recovery. If your healers are dead, you are actually able to pull it off, AND recover, it would be glorious!


    Smn's are able to swiftcast a combat-Raise when both healers are dead and its considered "balanced." I don't see why a Paladin shouldn't be able to combat-Raise, without Swiftcast, while taking a pounding, and receiving no heals. Seems pretty balanced to me.


    Quote Originally Posted by Rawrz View Post
    A good Paladin will proactively use Stoneskin. A generous Paladin will protect when a low mp healer cannot. How surprising that a tank class borrows 3 maybe 4 skills from its tanking counterpart. (War borrows conva, provoke, awareness at the minimum and possibly flash. Not like Paladin is apart of their lore)

    Also fully agree with this. You can Stoneskin yourself before almost every major Tankbuster in the game without interuption. There are also a lot of lengthy transition phases in Raids / Trials that let's you Stoneskin multiple people with weakness before a big hit. I re-protect static members after Raise as it saves the healers MP. Honestly there's no reason for a Paladin to NOT be doing this. It's practically a part of the job.
    (4)
    Last edited by Galactimus; 11-20-2015 at 10:50 AM.

  4. #4
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    paladin raise maybe in ffxi but also in wow too. a paladin in ffxiv are tanks and this isn't ffxi nor is ffxi-2
    (0)
    Last edited by Savagelf; 11-20-2015 at 11:39 AM.

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