Quote Originally Posted by Kosmos992k View Post
Think beyond 8-man raids and end-game. In light party content if the healer dies, it's generally gonna be a wipe. If PLD could raise in battle, they more than likely have enough aggro lead on the DPS to raise the healer without losing aggro. It would be very useful there.

One thing I am finding in this discussion in particular is that many players wear blinkers that prevent them seeing anything but end-game scenarios.
Okay, first off its 'blinders', not 'blinkers'. Despite being covered in metal, my PLD is not a car...

Second off, it's even worse in 4-man content since if I'm spending that 8 seconds casting that is 8 seconds I'm not dodging AoEs or using CDs if I didn't pop them before I started casting, nor am I trying to keep myself alive, nevermind the enmity issues. This may be useful in 24-man dungeons, but I still see it being niche and not really all that utilitarian... Even if you do pull it off, your healer has animation lock from the raise and no MP to heal with, either. Point is, if you don't have anything that can deliver some decent heals until the healer can get back on their feet and regenerate some MP, raising them doesn't do you any good at all.