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  1. #10
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ashkendor View Post
    Anything short of endgame, the PLD should be able to keep himself standing with Bloodbath and Clemency anyway.

    Healer's dead? Pop some cd's, self heal, let the DPS burn the boss.
    Bloodbath, yes, but Clemency isn't always available depending on the content. I'm just asking people to look at this from the point of view of a) players who don't run end-game or raid, and b) players leveling Paladin from scratch. Logically speaking, Raise as a cross skill, is little better than our appendix, except it doesn't go septic and threaten your life.

    BTW going back to what I said about expanding and not contracting the selection of cross class skills, here is what a Gladiator can do in that regard (scroll down to cross class skills);
    http://www.ffxivinfo.com/class/gladiator.php*
    Here is Paladin;
    http://www.ffxivinfo.com/job/paladin.php*
    * - Note that the description for Raise has a foot note that reads cannot be used in battle until level 28. Unless there has been a stealth change in an emergency patch, that footnote is only relevant to CNJ.

    Imagine the possibilities if jobs had 6 slots and the same range of skills to choose from as their base class does now.

    It seems as though SE like to homogenize everything, and amazingly the players support it either explicitly or tacitly, even defining specific skill rotations and BiS armor sets, so there is apparently no room for individual expression or style.

    That's just really, really sad.
    (2)
    Last edited by Kosmos992k; 11-20-2015 at 07:45 AM.