Results 1 to 10 of 75

Hybrid View

  1. #1
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,361
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    That job is exclusively for SMN. Swiftcast + resurrection. They can save the day when 2 healers are down. If you give PLD the raise ability it wouldnt be bad, simply because cast time is a factor and if both healers go down most likely you are screwed regardless due to raise initial cast time and assuming you are not holding adds or are under a status effect.
    (0)

  2. #2
    Player
    Malicewolf's Avatar
    Join Date
    Oct 2015
    Posts
    475
    Character
    Fohl Hakuko
    World
    Goblin
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Derio View Post
    That job is exclusively for SMN. Swiftcast + resurrection. They can save the day when 2 healers are down. If you give PLD the raise ability it wouldnt be bad, simply because cast time is a factor and if both healers go down most likely you are screwed regardless due to raise initial cast time and assuming you are not holding adds or are under a status effect.
    I will put this out there though. We do have hallowed ground (immune to most attacks for 10 seconds). We only need 8 to cast Raise. So in that regard, we gather up the aggro, then pop HG and attempt to raise a healer. It's not as nice as a SMN having it, but it's a nice last ditch effort in case of emergency. And those times it does get pulled off would be amazing for PLD's. Sure, it'll fail half the time. But that's part of the game.
    (7)
    Last edited by Malicewolf; 11-20-2015 at 06:40 AM.
    Don't worry. I'll spam cure the crap out of you with my Paladin.

    #GetSelliBack2016
    #IsSelliBackYet?2017
    #IfSelliIsntBackIQuit2018
    #IfSelliIsntBackIQuitForReal2019
    #TheYearTrumpWontGetRelected2020

  3. #3
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4
    SE pls make all the classes the same because people can't understand that classes are supposed to be different.

    As a PLD, I'm upset that I don't have access to Holy and Fire IV. THEY NEED TO CHANGE THIS!
    (1)

  4. #4
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by SonKevin View Post
    SE pls make all the classes the same because people can't understand that classes are supposed to be different.

    As a PLD, I'm upset that I don't have access to Holy and Fire IV. THEY NEED TO CHANGE THIS!
    That's EXACTLY what we don't want. Paladin always had acess to useful WHM spells in FF games, this one being the exception. I don't see how it would make it "the same as other classes". Alas, PLD is already a freaking generic tank prototype as is.
    (1)

  5. #5
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4
    Quote Originally Posted by Fevelle View Post
    That's EXACTLY what we don't want. Paladin always had acess to useful WHM spells in FF games, this one being the exception. I don't see how it would make it "the same as other classes". Alas, PLD is already a freaking generic tank prototype as is.
    You sound mad. Stop being mad. While my statement was over the top, I do agree that adding Holy to PLD would make sense, I would disagree that adding battle raise to a PLD makes sense. As far as I can find, but I haven't looked everywhere, the only FF game that gives PLD raise is FFXI. Cecil doesn't have it. None of the tactics games have it. While having a light healing ability and holy make sense, raise still does not.
    (0)

  6. #6
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by SonKevin View Post
    You sound mad. Stop being mad. While my statement was over the top, I do agree that adding Holy to PLD would make sense, I would disagree that adding battle raise to a PLD makes sense. As far as I can find, but I haven't looked everywhere, the only FF game that gives PLD raise is FFXI. Cecil doesn't have it. None of the tactics games have it. While having a light healing ability and holy make sense, raise still does not.
    I'm not mad, just displeased with the way FFXIV is turning to be. Holy is an ability exclusive to WHMs, there's no sense in adding it to Paladin. Given that FFIV had Raise for Cecil on later editions, yes, it would make sense. Paladins/Knights were able to even AoE heal with Heal/Cura in most games, so even Medica would make sense. What doesn't make sense is adding more combos and dots just like every other DPS character, and that's what we have today, outside of Clemency and Divine Veil.
    (0)

  7. #7
    Player
    SonKevin's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    212
    Character
    Fax Machine
    World
    Pandaemonium
    Main Class
    Conjurer Lv 4
    Quote Originally Posted by Fevelle View Post
    I'm not mad, just displeased with the way FFXIV is turning to be. Holy is an ability exclusive to WHMs, there's no sense in adding it to Paladin. Given that FFIV had Raise for Cecil on later editions, yes, it would make sense. Paladins/Knights were able to even AoE heal with Heal/Cura in most games, so even Medica would make sense. What doesn't make sense is adding more combos and dots just like every other DPS character, and that's what we have today, outside of Clemency and Divine Veil.
    You know that Holy can be learned by PLDs in FFXI, right? PLDs also have no AoE heal in FFXI. Saint Cross from tactics advance also could be considered Holy as it's a light based AOE damage spell. Wish from Holy Knight takes HP from your character to heal other allies, but outside games without aga spells, I don't believe any PLD had a AOE heal.
    (0)

  8. #8
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by SonKevin View Post
    You sound mad. Stop being mad. While my statement was over the top, I do agree that adding Holy to PLD would make sense, I would disagree that adding battle raise to a PLD makes sense. As far as I can find, but I haven't looked everywhere, the only FF game that gives PLD raise is FFXI. Cecil doesn't have it. None of the tactics games have it. While having a light healing ability and holy make sense, raise still does not.
    I saw your other posts concerning PLD and your sense of justice and so..

    For me, a PLD in other games or other lore, not just FF, since SE even takes stuff from other games like GW2 and insert it into their own games.

    so like a Crusader, who uphold the highest virtue a man can achieve, with justice in his right hand (sword), and to protect the people with his left hand (shield), he prays for God to bless him to live for another day so he can pursue his vows and then if so, even raising comes to mind. (so close to GOD they can bring miracles, like CNJ!)

    In less RP terms, don't give crap cross-class skills if you don't intent to give the players a full usage of it; not halfway with a skill, it's useless. (and lots of other cross-class skills for other jobs, what were they smoking?)
    (0)