Results -9 to 0 of 11

Threaded View

  1. #6
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Chessala View Post
    Snip
    A few questions.

    For Easy: Why lower the amount of players? Is there any particular reason or is it just the "less people = easier content" sort of deal. Is the only reason why Easy provides the same amount of esoterics is because then why would you go into it? I'm also assuming the monster spawns aren't changing, correct?

    For Normal: Again, why lower the amount of players? Why attune to aetherite at all of you only have to do it once, but must continue to do it every time you enter in Hard? Overall you should either have aetherites attunment in all modes, or not at all. More to do with hard, but if the objectives are harder than they are in normal then why doesn't Normal provide more esoterics?

    For Hard: Why make Hide work for DoL but then remove gathering nodes? Wouldn't be pointless? This may just need explaination on what gathering nodes are because I was under the impression that a node was a thing that you click and get loot out of. Does the Daidem provide spawnable chests randomly for gathering loot then? Why is there a scaling difficulty in objectives for easy and normal, but for hard? Shouldn't Hard's objectives be more difficult to do but provide the most esoterics, especially since it requires going in with a FC?

    General Rules: I get that this is a rule primarily to avoid the whole "leechers" issue, so no real questions here.
    (1)
    Last edited by TheUltimate3; 11-20-2015 at 01:25 AM.