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  1. #1
    Player
    Rivez's Avatar
    Join Date
    Jul 2015
    Posts
    20
    Character
    Rivez Skydancer
    World
    Odin
    Main Class
    Machinist Lv 60
    I'd really like to look like i'm aiming my shots instead of casting them and I have all but forgotten about those two slots taken up by reduce monsters physical or magical damage by an insignificant amount for an insignificant amount of time.

    Apart from that after I gave up the idea that I thought I was going to be a buffing class I quite enjoy playing as them.

    For dungeon running I play with a summoner and we clear the mobs out serious fast.
    (1)

  2. #2
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    I love MCH. For dungeons it can push out some really good aoe dps which is always welcome. For raiding it brings as much as bard does depending on group composition (bard seems to be preferred for 2x casters, machinist is good for 2x melee). Its burst is silly high.

    Only gripe is my gun is being harassed by a mechanical squid with gauss barrel on - we need to be able to turn off the graphics for this like darknights now get to with darkside.
    (5)

  3. #3
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I'd really like to look like i'm aiming my shots instead of casting them

    Think of it as channeling your bullet with thunder-aspected aether using your GB.
    (0)

  4. #4
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Jonnycbad View Post
    I'd really like to look like i'm aiming my shots instead of casting them

    Think of it as channeling your bullet with thunder-aspected aether using your GB.
    Twirling your gun and holding it upward isn't aiming it, bub.
    (0)
    ____________________

  5. #5
    Player
    Tsilyi's Avatar
    Join Date
    Mar 2015
    Location
    Limsa Lominsa
    Posts
    223
    Character
    Tsilyi L'sombra
    World
    Behemoth
    Main Class
    Ninja Lv 70
    rip rapid fire glitch we hardly knew ye ;-;
    (0)

  6. #6
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Release of 3.0 had BRD and MCH being incredibly undertuned; WM and GB were actually a dps loss even at 60 so there was really no reason to stay in beyond the 2 skills, and it also made the leveling process incredibly atrocious if it was not your first job via MSQ.

    BRD also had questionable additions that made their job (imo, along with a good handful others) just not fun to play due to it not working properly and such.

    After some tuning, both BRD and MCH functional and can work for their raid spots, are comparable to each other in damage, performance, utility and even gameplay (which isn' a good thing imo). MCH has more re-active procs to play to and a burst period that turns the game into Beethoven simulator. BRD is less procs to watch out for, and cooldown utilization is stacking everything onto barrage with empyreal arrow. Once you get past the novelty of it being a new/different job, you'd probably feel that the all it is to it when it comes to MCH's general gameplay compared to BRD.

    Both completely fail at aesthetics though. The cast animation for WM and GB are godawful, they both have functionally the same abilities for the sake of homogenizing each other (which they should avoid considering they're different jobs...), and no matter how good your gun looks, it's going to be ruined by the mismatching lunch box (which is the same no matter what your gun is) and the guass barrel.

    One common thing people says that "MCh is more work for the same reward" when you look at how they handle wildfire and the amount of awareness they'd need for procs compared to BRD. But honestly, once you take that away, you're just playing a reskinned BRD at that point since they lack any other differentiation aside from wildfire and their "filler shots"

    Quote Originally Posted by aabe View Post
    MCH is and always has been a solid job. People saw the numbers as weak before Alex came around due to
    While it wasn't low enough that prevented content from clearing, both MCH and BRD were objectively behind every other job in dps by a subsatnial amount. And even then, 3.0 had WM and GB being so undertuned with 20% and the fact it was a 3-second cast time to activate it caused it to become a retro-active dps loss if you held onto it beyond using empyreal and sidewinder/gauss and ricochet and made it unfeasible for stance-dancing. You were acutally better off taking off gauss barrel after the pull and quick-swapping it with the rapid fire glitch; a full time GB versus no GB at all led to a difference of 3-5% dps (going on both directions no less because you'd have to hit every single cast time and oGCD) where as every other job would see at least a 20% increase by using their 3.0 abilties.
    (3)
    Last edited by RiceisNice; 11-20-2015 at 12:32 AM.
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  7. #7
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Machinist was a very fun job, until I got Gauss Barrell. Haven't leveled it any further.
    (5)

  8. #8
    Player
    Kaznym's Avatar
    Join Date
    Apr 2015
    Posts
    10
    Character
    Zesasa Zesa
    World
    Brynhildr
    Main Class
    Dark Knight Lv 63
    I love the playstyle and most of the aesthetics. I'd appreciate a toggle for Gauss Barrel and a decent explosion on Wildfire. Grenado Shot's a bit too subtle as well.

    The turrets being stationary is completely irrelevant most of the time with how short the cooldown is... unless you want to bishop turret moving targets, but flaming arrow and such have similar problems.

    The rotation's a bit overwhelming at first but not too bad with practice. Make sure you know when the boss is going invulnerable though, failed wildfires really suck.
    (0)

  9. #9
    Player RaizeGraymalkin's Avatar
    Join Date
    Nov 2014
    Posts
    263
    Character
    Volta Fross
    World
    Lamia
    Main Class
    Archer Lv 61
    I stopped leveling it at 53. Switched to leveling my DRG to 60 and haven't looked back. It's so damn boring. It lacks any visual excitement, the guns all look terrible (except for Gjallahorn), and the animations lack flair. It's just standing there and going "pew, pew". I think the biggest issue is, in fact, the weapon. Using a boring ass musket isn't exciting. Should've been dual pistols/machineguns (don't even come at me with lore bullshit). THIS is a gun job done right:

    https://www.youtube.com/watch?v=NFDuX-46QmA

    Also mechanics wise there's a huge problem, with the way their combo procs. On DRG the MOMENT I hit Chaos/Full Thrust, either Fang and Claw or Wheeling Thrust proc IMMEDIATELY. On MCH it has a habit of proccing at the very last second, which can mess things up. Not sure if it's lag or what, but that needs to be fixed.
    (0)

  10. #10
    Player
    Bluffnix's Avatar
    Join Date
    Aug 2015
    Posts
    92
    Character
    Chicks Dig'me
    World
    Siren
    Main Class
    Miner Lv 60
    I took Mch to 60 pre 3.1, it was okay. Post 3.1 it's still meh.
    Once rapid shot goes down I feel like I can button mash and look away while GB slowly activates my boosted shots at rng chance of proc.

    Honestly if I need to dps I'll bust out my ninja. Playing caster is fun, as SMN or BLM.. not so fun as Mch or Brd.
    (1)

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