Quote Originally Posted by Mimilu View Post
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Still working on a few ideas of my own, but I just wish I knew for certain if classes were going basically extinct or not, and how many jobs future expansions will include so I can make sure not to block off future possibilities. Right now I'm working on the Dervish (think Dancer-like dodging/theatrics concept but with less support, more destruction/confusion-orientated cool shit [particularly through wind magic], and using a scimitar, typically dressed in desert garb, every good evasion temp-tank) or Adept (similar niche, so I'll use just the one I prefer of the two; this one's martial artist and melee caster, staff-user, a bit of a spiritualist), Templar (think Sword Saint/Rune Fencer, highly technical possibly upgrading to Mage Knight or Mage Hunter), and Ronin (moves build uniquely upon others and via the resources they provide such that you could effectively have a 11-move "combo" [not even a 11-move "rotation" but an actual 11-move "combo"], likely upgrading to Samurai as a tankier variant). No idea when I'll actually have the abilities for them done, let alone appropriately mathed out, though. v.v

Looking to have a 2-3 jobs that fit directly with each expansions main idea and possibly another (especially if only 2 initially) appearing around the time I'd hope the expansion starts taking a turn for the better/worse/lighter/ominous (around say .3 or .4), into the sort of plot stream that runs parallel to and through each expansion. Looking at Sharlayan, Ala Mhigo, and then Doma/beyond Eorzea as tentative expansion ideas for now.