Quote Originally Posted by ZanzhizExaverion View Post
@Welpser

That's the thing though dude. Savage IS essentially pointless with Diadem. Because Diadem is brainless catch-up content. And in 3.2 it will all be obliterated with Tomestones of Trigonometry. Not progressive. Imagine if in 3.x we had a raid tier. i250 for example. Then we add a new, Savage Dungeon progression tier, rewards? i250. Make Gear drop in Laex, Accessories drop in Dungeons. Add midcore (like thordan difficulty) trials and 4 man dungeons to achieve 240 gear, even. 245 weapons even if you make it to the end.

Diadem creates an illusion of horizontal progression. You're not accomplishing anything with Diadem. It's just there. That's grinding, not progressing. There's only one starting point. Tomestone+Raid. Why cant we have Tome+Raid+Dungeon+Relic+Trial progression on restart patches?
Oh ok, I get what you're saying now. You essentially want a spread of rewards to represent the horizontal progression. Most of us are accustomed to there being multiple sets of the same (or nearly same) ilvl of gear when people refer to horizontal progression, which is why I stressed that it's what we have now. Stuff that offers different difficulty levels to represent the skill needed to gain gear of relatively equal measure, hence the different branches mention also fitting that form.