I think I'm being misinterpreted a bit.

2.0 Progression felt like a road from hitting 50 to finishing coil. The best gear could only be found in Coil, and you needed to beat coil to see the whole story.

There were things with a whole range of difficulties, but most things were at least semi challenging. Now everything other than the hardcore raid content is meant to be face roll easy.

Crystal Tower is a good example. Go back and look at Void Ark compared to crystal tower. Crystal tower was a fight that required coordination between the groups and within the groups. It was a dungeon where every team had to do their role, and even one person screwing up would wipe a fight. Even still, people got through it, and had fun.

Void Ark is just running through and DPSing things, and mistakes can be healed through. The challenge is gone, it's just 45 mindless minutes to complete for the week.