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  1. #21
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Catwho View Post
    As I've aged, my gaming habits have changed. I now have usually 3-4 hours max to spend each evening during the week, less if I want to visit friends. Some weekends I have all day to play, others I'm out of town and I can't play at all.

    Despite what the community on the forums here says, a lot more people fall into the same pattern that I do - a few hours to play each day. I can't cap esoterics on Tuesday because if I did that, I would literally only be able to do that for the day. I want to craft a little, work on another job to 60, and do other activities with my FC. So I try to run an expert dungeon once a day, and I'll be lucky if I cap esoterics before the next reset.

    Not saying that we don't need more mid-core content to fill the gaps, but SE is creating content that caters to the majority of its playerbase, who are content to do casual raids and roulettes once a day and call it good.
    This is everything I wanted to say, so thank you for saying it.

    One of the flaws I find in this game is that the developers try too hard to please other franchises' players and not long-time FF players. Even most of the FFXI players find this game too generic when it comes to classes and equips, but to please WoW and other migrating players by creating a "balanced raid enviroment", SQEX simply close their ears to people who ask for horizontal progression and more difference between classes, making the game what we have today: a raid-focused game with daily chores, and I find it quite doubtful that any long-term FF player began playing FFXIV to do chores.
    (2)
    Last edited by Fevelle; 11-19-2015 at 05:02 AM.

  2. #22
    Quote Originally Posted by SchalaZeal View Post
    At best you could have 3) Content hard enough to require a newbie/casual static (ie 2 hours a week tops), which can have 1-2 members PFed. Which is how Coil was. Of course those statics probably didn't clear T5/9/13 before it had echo, but they probably downed the next best thing (ie T4 long before 2.2).
    people want entire tiers of EX Primals. like how there was Garuda, Titan and Ifrit. all of those were easier than T5.

    just like Moogle, Leviathan, Ramuh, Shiva EX were easier than T6 and T10 during release.

    Bismarck and Ravana EX are easier than A1S.

    they need to fix itemization really badly to do this. get rid of max iLv right side items in Savage.

    just have

    Weapon/Mount
    Body/Leg
    Head/Feet
    Hands/Belt

    put the accessories as rewards to Extreme Trials.
    (1)

  3. #23
    Player
    SchalaZeal's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    446
    Character
    Schala Zeal
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    put the accessories as rewards to Extreme Trials.
    I think that's how it was in 2.1. We had EX primals drop i90 accessories, one for each role, one type per primal (ring, ears, bracelet). Don't remember which dropped the 4th (neck?).

    Also *please* make rings NOT unique. It's a pain when the tome ring is BiS but you can only have 1. Or create another name for the duplicate accessory, like hair ribbon or whatever. That doesnt take the same slot.
    (0)

  4. #24
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,757
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SerCypher View Post
    ...The whole idea of -hard- content seems to have gone out the wayside in this expansion. There is only casual and extreme, and there is nothing to bridge the gap and provide a sense of progression for the average player. That's why you have anger about new players trying Savage, or Ex primals. These people really aren't skilled enough for those fights, but they want something more challenging then facerolling dungeons, and there is nowhere to learn now.
    Some of the old content is still relevant and challenging if you like glamours or storylines. My FC has been picking away at T9 and we're still stuck as a group because that fight is HARD. HARD AS HECK. Even unsynced at level 60. We'll get past it eventually, but for a casual group that just wanted to see what happened in the story, it's a giant wall of frustration. T6-T8 didn't take nearly as long.

    What SE hasn't done properly is give us incentives to go back and do old content besides the glamours and storylines, whether that's a daily raid roulette for gil, unique collectible rewards like the ponies, or tokens to trade in for updated gear.

    This is the gap that I feel really should be addressed.
    (7)

  5. #25
    Player
    ZanzhizExaverion's Avatar
    Join Date
    Oct 2013
    Posts
    330
    Character
    Zanzhiz Exaverion
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    Keyboard-slapping easy or Subscription-Sucking hard are the only two things right now. There's 0 horizontal progression STILL. The devs lied about their "change of direction" for 3.0. we need MORE. Release Coid Ark at the same time as new Raids. Release things TOGETHER. So people can gear up. So people have a myriad of things to run. Not one, then the other, then the other, then the other. EVERY PATCH HAS BEEN LIKE THIS.

    We want MORE than ONE thing to run.
    (5)

  6. #26
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Catwho View Post
    Some of the old content is still relevant and challenging if you like glamours or storylines. My FC has been picking away at T9 and we're still stuck as a group because that fight is HARD. HARD AS HECK. Even unsynced at level 60. We'll get past it eventually, but for a casual group that just wanted to see what happened in the story, it's a giant wall of frustration. T6-T8 didn't take nearly as long.

    What SE hasn't done properly is give us incentives to go back and do old content besides the glamours and storylines, whether that's a daily raid roulette for gil, unique collectible rewards like the ponies, or tokens to trade in for updated gear.

    This is the gap that I feel really should be addressed.
    Other than vanity, there really isn't a reason to go back. ILVL > all.
    (3)

  7. #27
    Player
    ZanzhizExaverion's Avatar
    Join Date
    Oct 2013
    Posts
    330
    Character
    Zanzhiz Exaverion
    World
    Sargatanas
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Magis View Post
    Other than vanity, there really isn't a reason to go back. ILVL > all.
    This, exactly this. And that's why we need lasting content. Make midcore raid dungeons that take hours to complete. Give us Shortcut checkpoints like in Binding Coil. Plop a hard boss at the end. Amazing content right there. Put loot throughout the dungeon. 4-8 people.

    They could have made Void Ark. A BEAUTIFUL piece of content a raid dugeon. Easily. Not this stupid afk-for-loot garbage they keep feeding casuals.

    Casual content is TOO CASUAL at this point in time. It needs to be adjusted.
    (5)

  8. #28
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by SerCypher View Post
    snip
    I wouldn't considering myself an amazing player by any stretch of the imagination, but it seems like you're complaining Extreme primals aren't a place to learn, when in fact they are? They are our low-mid end content that gets players up to speed, mechanics that aren't too tough, but challenging enough so you'll have to go in prepared and communicate well, play your class well by reading up on how to play and the like. I don't think we need anymore low-mid end content, there's more than enough to teach people how to play, the question is, are they willing? If not, then no matter how much content you throw at them it won't help.

    Overworld -> Diadem -> Dungeons -> Story Mode Trials -> Void Ark -> Normal Alexander -> Bismarck EX -> Ravana EX -> Thordan EX -> Nothing -> Savage Alexander

    That "nothing" is what we're missing, Bismarck and Ravana aren't difficult fights, and can teach you the basics of more complex mechanics, and as you go down further it gets more difficult. But then all of a sudden you're hit with Savage and nothing in between that, that's what we're in need of.
    (2)

  9. #29
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ZanzhizExaverion View Post
    This, exactly this. And that's why we need lasting content. Make midcore raid dungeons that take hours to complete. Give us Shortcut checkpoints like in Binding Coil. Plop a hard boss at the end. Amazing content right there. Put loot throughout the dungeon. 4-8 people.

    They could have made Void Ark. A BEAUTIFUL piece of content a raid dugeon. Easily. Not this stupid afk-for-loot garbage they keep feeding casuals.

    Casual content is TOO CASUAL at this point in time. It needs to be adjusted.
    Casual content is good. Savage needs to be adjusted or a mid-core created.
    (4)

  10. #30
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,757
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Magis View Post
    Other than vanity, there really isn't a reason to go back. ILVL > all.
    But everyone knows that glamour is the real endgame!

    #1 reason I got all my classes to 50 before 3.0 dropped was so that I could have more wardrobe options. Totally serious. I may have a small problem.
    (1)

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