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  1. #1
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Catwho View Post
    As I've aged, my gaming habits have changed. I now have usually 3-4 hours max to spend each evening during the week, less if I want to visit friends. Some weekends I have all day to play, others I'm out of town and I can't play at all.

    Despite what the community on the forums here says, a lot more people fall into the same pattern that I do - a few hours to play each day. I can't cap esoterics on Tuesday because if I did that, I would literally only be able to do that for the day. I want to craft a little, work on another job to 60, and do other activities with my FC. So I try to run an expert dungeon once a day, and I'll be lucky if I cap esoterics before the next reset.


    Not saying that we don't need more mid-core content to fill the gaps, but SE is creating content that caters to the majority of its playerbase, who are content to do casual raids and roulettes once a day and call it good.
    Not to question your definition of casual but I think I don't know what it means anymore. I thought being a casual player mean you play the game for fun regardless of schedules (Some more open or others) and don't take part in daily raid grinds and savage modes unless they suddenly feel like it. I consider myself a casual. I play for at least 6 - 9 hours a day (unemployed) and sometimes maybe 5 - 6 (when employed), usually giving me enough time to catch up to my friends who play the story and end game content. Extreme modes were only reached at a point where story content was finished and the only fun thing to do (That was not grinding orientated like crafting, or other relics) was to try to take them down. Learning was tough but fun, and the rewards were actually useful for upcoming content.

    Basically my point is I still consider myself a casual player and I have more time on my hands. I'm not sure how much of the majority only have 4 hours to play because I'm sure they came from alot of other mmos like xi, wow, or even ffxiv 1.0 which were very grindy games that take alot of time and effort, and I'm sure they have something to say about all these changes in 3.1. Saying its the majority of the playerbase is a stretch imo
    (4)

  2. #2
    Player
    SerCypher's Avatar
    Join Date
    Oct 2013
    Posts
    18
    Character
    Evangeline Primrose
    World
    Balmung
    Main Class
    Gladiator Lv 60
    I view casual content as any content that a group of strangers with no experience can be Duty findered into and complete with a good chance of success.

    It's content that is forgettable, and that doesn't require any serious effort or growth to complete. This is now the only type of content in the game besides the very overtuned savage content.
    (3)

  3. #3
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by SerCypher View Post
    I view casual content as any content that a group of strangers with no experience can be Duty findered into and complete with a good chance of success.

    It's content that is forgettable, and that doesn't require any serious effort or growth to complete. This is now the only type of content in the game besides the very overtuned savage content.
    You can't really blame them for the overtuned part. We literally (as a community) spoke out and requested that level of content when it was revealed during ARR that they make it and then scale down. As though the existence of this and them scaling down was them not expecting us to live up to the challenge. Thus, we got Savage mode. We then spoke out about how there was no point to it since the loot did not equate the degree of effort you needed for it. They listened. We got both of these things in Alex Savage. For most people, they can't/won't live up to the challenge no matter how hard they try while it's relevant. The handful that do, however, have realized it's not the degree of fun they thought that level of "difficult" content would be. According to Yoshi-P, they understand this after finally giving us what we asked for. So, I guess that we're back to square one with latter Savage mode content. Guess they had it right all along and shouldn't have listened to us.
    (3)
    Last edited by Welsper59; 11-19-2015 at 04:41 AM.

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