Quote Originally Posted by Catwho View Post
As I've aged, my gaming habits have changed. I now have usually 3-4 hours max to spend each evening during the week, less if I want to visit friends. Some weekends I have all day to play, others I'm out of town and I can't play at all.

Despite what the community on the forums here says, a lot more people fall into the same pattern that I do - a few hours to play each day. I can't cap esoterics on Tuesday because if I did that, I would literally only be able to do that for the day. I want to craft a little, work on another job to 60, and do other activities with my FC. So I try to run an expert dungeon once a day, and I'll be lucky if I cap esoterics before the next reset.

Not saying that we don't need more mid-core content to fill the gaps, but SE is creating content that caters to the majority of its playerbase, who are content to do casual raids and roulettes once a day and call it good.
Ugh I made a giant post and it got deleted.

I don't want more savage content, I want more 'Hard' content. The problem Square is running into now is the problem other games have. There is a group of people who say 'WE WANT MORE RAIDS' and another group that goes "I like casual stuff". Then the game becomes segregated.

There needs to be middle content that is challenging for people, provides a sense of progression, and teaches people their class before they get into a raid and piss everyone off. Let's go back to 2.0, for example. Here is what the progression looked like.

-Hit 60

-Do Dungeons, learn class, get basic mechanics down

- Get the relic quest, do Hard Trials, learn new mechanics.

- Finish Relic, get pointed to Coil

- Do Coil and Ex Primals


The whole idea of -hard- content seems to have gone out the wayside in this expansion. There is only casual and extreme, and there is nothing to bridge the gap and provide a sense of progression for the average player. That's why you have anger about new players trying Savage, or Ex primals. These people really aren't skilled enough for those fights, but they want something more challenging then facerolling dungeons, and there is nowhere to learn now.